Wizard

Wizard Wizard Wizard

LevelBase Attack BonusActions per turnReflex SaveFortitude SaveWill SaveSpecial
102111Spells, Scribe Scroll
202212
312313
412414Spell Specialization
512525
612626
723727Spell Specialization
823828
923939
102310310Prestige Class: Archmage or Thaumaturge
113311311
123312312
133313413Metamagic Feat
143414414
154415415
164416416
174417517
185418518
195419519Bonus Feat
205420520
Hit Die 1d4

Skills: 3+int Mod (x4 at first level)
Class Skills: Craft, Acrobatics, Sleight of Hand, Stealth, Arcana, History, Investigation, Nature, Religion, Piloting, Animal Handling, Insight, Medicine, Perception, Survival, Deception, and Persuasion

Weapon Specialization: None

Special

Spells: Wizards gain the ability to cast level 0 and level 1 spells at level 1, and may cast an additional level spell every 2 levels after that. See below for details.

Player LevelSpell Levels KnownPlayer LevelSpell Levels Known
10,18
295
3210
4116
5312
6137
7414
158

Wizards may memorize up to wis mod+level spells to cast from memory, and they may cast the same amount of spells each day. For wizards, level 0 spells, or cantrips, do not cost a spell per day. It requires a full rest to change these out with spells you have written down. You may cast other spells, however, you must read off of scrolls or a spell book. You may not cast spells while wearing Medium or heavy armor.

Scribe Scroll: You may copy spells onto scrolls to be cast by other casters as a one time use. You may also copy spells into spell books other casters have.

Spell Specialization: Choose a spell you know. You may cast it as if it were a cantrip.

Prestige Class: Archmage or Thaumaturge

Choose one:

Archmage: You may learn and cast wis mod * level Spells instead of wis mod + level.

Gain +3 to Will Saves.

Gain +5 to Arcana.

Thaumaturge: Cha Mod times per day, you may choose a target and choose one below:

Target has all buffs and/or debuffs removed from them.

Target’s HP is fully restored. Only may be used on the dead within 3 days.

Target creature may walk on any surface as if it were solid ground.

Gain +5 to Religion

Metamagic Feat: Gain a Metamagic Feat

Bonus Feat:  Gain a bonus feat.