Tank

LevelBase Attack BonusActions per turnReflex SaveFortitude SaveWill SaveSpecial
102031HP Bonus, Armor proficiency (All)
202031Bonus Save
312142Damage Reduction (Con)
412152Reactionary Defense
522263
622263
722273Second Wind
832384
932394Iron Will
10323105Prestige Class: Guardian or Brute
11434115
12434126
13434136Combat Feat
14535146
15535157
16535167
17636177
18636187
19636197Bonus Feat
20737207
Hit Die: 2D6    
    
Skills    1+int (x4 at first level)
Class Skills: Craft, Athletics, Medicine, Perception, Survival, Deception, Intimidation, and Persuasion

Weapon Proficiencies: Shields
Armor proficiency: All

Important Stats: Con

Special

HP Bonus: Gain +10 Bonus HP.

Bonus Save: Choose one of your saves. Gain a +3 Misc modifier on it.

Damage Reduction (Con): Gain damage reduction equal to your Constitution Modifier.

Reactionary Defense: Constitution Modifier times per day, you may use the fortify action as a free action.

Second Wind: Once per day, as a standard action, you may regain half of your missing HP.

Iron Will: Your Maximum Bleed Out HP is -20. You remain conscious when below 1 HP.

Prestige Class: Guardian or Brute

Choose One:

Guardian: If a teammate would be damaged by an ability, you may dash to them (up to 20 feet) and absorb it instead.

Gain +50 Max HP

Gain +1 Fortitude

Brute: Each time you are attacked in combat and it does not hit, gain +1 to hit and damage. Reset after each combat.

Gain +5 AC

Gain +1 Reflex

Combat Feat: Gain a bonus combat feat.

Bonus Feat:  Gain a bonus feat.