Rogue

LevelBase Attack BonusActions per turnReflex SaveFortitude SaveWill SaveSpecial
102300Sneak Attack, Rogue’s Tools
212310Underworld Connections
312410
422520Trap Finding, Calculated Move
532621Track
642731
743831
853941Combat Feat, Disguise Buff
9631042
10731152Prestige Class: Scoundrel or Phantom
11731152
12831262
13831373Bonus Feat
14931473
15931583
161041683
171141794
181141894
1912419105Bonus Feat
2012420105
Hit Die 1D4    
    
Skills    5+int (x4 at first level)
Class Skills: Craft, Acrobatics, Burgling, Sleight of Hand, Stealth, History, Investigation, Nature, Piloting, Animal Handling, Insight, Perception, Survival, Deception, Intimidation, Performance, and Persuasion

Weapon Proficiency: Daggers

Important Stats: Dex, Int

Special

Sneak Attack: Gain sneak attack damage on all enemies who are flat footed.

Sneak Attack damage is 1D6+int mod+Dex mod+level.

Rogue’s Tools: At level 1,Rogues gain access to Rouge’s tools, a set of interchangeable items. They may only hold Int Mod sets of Tools at a time, however, they may be swapped out and kept at a safe location. The list is as follows: 

  • Rope and Hook: 100 Feet of Rope with a hook on it.
  • Cherry Bombs: Large Firecrackers. Use them to destroy crumbling walls.
  • Lock Pick: Gain advantage on burgling checks to open locks.
  • Smoke Bombs: Creates smoke in a 10 foot radius. You cant see more than 5 feet in the smoke. Users of the smoke bombs are unaffected by the smoke.
  • Rogue’s Capsules: A capsule that free you from any non physical effects. Deals 5 damage when used.
  • Coin Purse: Scatter a purse of fake coins to draw a crowd.
  • Scope: Allows for distant scouting. +5 to perception.
  • Oil Vial: A throwable vial of oil that makes things slippery and more flammable.
  • Sleep Dart: A small dart that makes the target fall asleep (fort check 20). 
  • Rogue’s Cloak: A cloak that makes you invisible at night past 50 Feet.+5 to disguise.
  • Denizen’s Pass: A pass that can get you into most disreputable places.
  • Bite Down: A capsule that allows you to become unconscious and undetectable by magic for 4 hours. Gain 20 Passive stealth.
  • Lesser Bag of Holding:  Small purse used to hold loot (1 cubic meter).
  • Climbing Claws: Gain +5 on all climbing checks.
    Air Reed: Breathe underwater for up to 10 Minutes.
  • Weighted Dice: 2 Weighted dice, loaded to roll 6’s more often.

Underworld Connections: You may roll an investigation check in any town/settlement to attempt to find a trader. The trader may not always be reputable.

Trap Finding: Int Mod times per day, You may detect all traps within 20 Feet of you.

Calculated Move: Int Mod times per day, during your turn, as a free action, you may declare a calculated move. During your next turn, you may take an extra action.

Track: You can track any target of that creature type given you have a clue or an item of the target, as long as they are within 5 miles.

Combat Feat: Gain a bonus combat feat.

Disguise Buff: Gain advantage on all Deception checks.

Prestige Class: Scoundrel or Phantom

Choose One:

Scoundrel: Gain +5 to Stealth, Persuasion, and Deception.

Reroll the first crit miss you roll each day.

Gain +5 to Burgling

Phantom: Sneak Attack damage is 1D6+(int mod*Dex mod)+level.

You may use 3 additional rogue’s tools.

Gain +5 Stealth.

Bonus Feat:  Gain a bonus feat.