| Weapons | Weapon Type | Melee or Ranged | Simple or Martial | One Handed or Two handed | Range (melee, ranged) | Damage | Crit | Dex or Strength Mod | Special |
| Axe, double | Axe | Melee | Martial | 2 | 5 Feet | 2D6 | 19-20 (x2) | Str | Cleave: If you kill an enemy, gain an addition attack on an enemy within 5 feet. |
| Battleaxe | Axe | Melee | Martial | 2 | 5 Feet | 1D8 | 19-20 (x2) | Str | Cleave: If you kill an enemy, gain an addition attack on an enemy within 5 feet. |
| Greataxe | Axe | Melee | Martial | 2 | 5 Feet | 1D12 | 19-20 (x2) | Str | Cleave: If you kill an enemy, gain an addition attack on an enemy within 5 feet. |
| Urgrosh | Axe | Melee | Martial | 2 | 5 Feet | 1D8 | 19-20 (x2) | Str | Reach: As a full round action, you may attack an additional 5 feet. Cleave: If you kill an enemy, gain an addition attack on an enemy within 5 feet. |
| Waraxe | Axe | Melee | Simple | 1 | 5 Feet | 1D8 | 19-20 (x2) | Str | Cleave: If you kill an enemy, gain an addition attack on an enemy within 5 feet. Heavy: This weapon may only be used with one hand if you are using a shield or if you have more than 20 Strength. |
| Axe, throwing | Axe | Throwing | Simple | 1 | 5 feet, 20 Feet | 1D4 | 19-20 (x2) | Both | Cleave: If you kill an enemy, gain an addition attack on an enemy within 5 feet. Light: This weapon does not take an action to draw. |
| Handaxe | Axe | Melee | Simple | 1 | 5 Feet | 1D6 | 19-20 (x2) | Str | Cleave: If you kill an enemy, gain an addition attack on an enemy within 5 feet. Light: This weapon does not take an action to draw. |
| Longbow | Bow | Ranged | Martial | 2 | 80 Feet | 1D10 | 20 (x3) | Dex | Ranged shot: As a full round action, you may attack at double your normal range. |
| Longbow, composite | Bow | Ranged | Martial | 2 | 80 Feet | 1D10 | 20 (x3) | Both | Ranged shot: As a full round action, you may attack at double your normal range. |
| Shortbow | Bow | Ranged | Martial | 2 | 60 Feet | 1D6 | 20 (x3) | Dex | Ranged shot: As a full round action, you may attack at double your normal range. Light: This weapon does not take an action to draw. |
| Shortbow, composite | Bow | Ranged | Martial | 2 | 60 Feet | 1D6 | 20 (x3) | Dex | Ranged shot: As a full round action, you may attack at double your normal range. Light: This weapon does not take an action to draw. |
| Flail | Club | Melee | Martial | 1 | 5 Feet | 1D6 | 20 (x2) | Str | Crush: As a full round action, you may attack an enemy. If you hit, Break the armor or shield they are wearing. It is broken until mended. |
| Flail, heavy | Club | Melee | Martial | 1 | 5 Feet | 1D10 | 20 (x2) | Str | Crush: As a full round action, you may attack an enemy. If you hit, Break the armor or shield they are wearing. It is broken until mended. |
| Flail, long | Club | Melee | Martial | 2 | 10 Feet | 1D8 | 20 (x2) | Str | Crush: As a full round action, you may attack an enemy. If you hit, Break the armor or shield they are wearing. It is broken until mended. |
| Nunchaku | Club | Melee | Martial | 1 | 5 Feet | 2D4 | 20 (x2) | Both | Crush: As a full round action, you may attack an enemy. If you hit, Break the armor or shield they are wearing. It is broken until mended. |
| Club | Club | Melee | Simple | 1 | 5 Feet | 1D8 | 20 (x2) | Str | Crush: As a full round action, you may attack an enemy. If you hit, Break the armor or shield they are wearing. It is broken until mended. |
| Greatclub | Club | Melee | Simple | 2 | 5 Feet | 1D10 | 20 (x2) | Str | Crush: As a full round action, you may attack an enemy. If you hit, Break the armor or shield they are wearing. It is broken until mended. |
| Sap | Club | Melee | Simple | 1 | 5 Feet | 1D6 | 20 (x2) | Str | Crush: As a full round action, you may attack an enemy. If you hit, Break the armor or shield they are wearing. It is broken until mended. |
| Mace, heavy | Club | Melee | Simple | 1 | 5 Feet | 1D10 | 20 (x2) | Str | Crush: As a full round action, you may attack an enemy. If you hit, Break the armor or shield they are wearing. It is broken until mended. Heavy: This weapon may only be used with one hand if you are using a shield or if you have more than 20 Strength. |
| Mace, light | Club | Melee | Simple | 1 | 5 Feet | 1D8 | 20 (x2) | Str | Crush: As a full round action, you may attack an enemy. If you hit, Break the armor or shield they are wearing. It is broken until mended. Light: This weapon does not take an action to draw. |
| Crossbow, repeating light | Crossbow | Ranged | Martial | 2 | 30 Feet | 1D4 | 20 (x3) | Dex | Reload Clip: After every 6th shot, you must take an action to reload. Rapid Shot: Double the attacks made this round as long as you havent taken a movement action. Light: This weapon does not take an action to draw. |
| Crossbow, repeating heavy | Crossbow | Ranged | Martial | 2 | 30 Feet | 1D6 | 20 (x3) | Dex | Reload Clip: After every 6th shot, you must take an action to reload. Rapid Shot: Double the attacks make this round as long as you havent taken a movement action. |
| Crossbow, heavy | Crossbow | Ranged | Simple | 2 | 40 Feet | 1D8 | 19-20 (x3) | Dex | Reload: After each shot, you must take an action to reload. |
| Crossbow, hand | Crossbow | Ranged | Simple | 1 | 30 Feet | 1D4 | 19-20 (x3) | Dex | Reload: After each shot, you must take an action to reload. Light: This weapon does not take an action to draw. |
| Crossbow, light | Crossbow | Ranged | Simple | 2 | 40 Feet | 1D6 | 19-20 (x3) | Dex | Reload: After each shot, you must take an action to reload. Light: This weapon does not take an action to draw. |
| Kunai | Dagger | Throwing | Martial | 1 | 5 feet, 40 Feet | 1D4 | 18-20 (x3) | Dex | Slash: As a full round action, you may attack 3 squares, all 5 feet adjacent from each other and you. Light: This weapon does not take an action to draw. |
| Sai | Dagger | Melee | Martial | 1 | 5 Feet | 1D6 | 18-20 (x3) | Dex | Weapon Catcher: If you are attacked by a sword or polearm, (if you saved an action) you may roll a reflex save as a reaction. If you are successful, catch the attacker’s weapon. |
| Dagger | Dagger | Melee | Simple | 1 | 5 Feet | 1D6 | 18-20 (x3) | Dex | Slash: As a full round action, you may attack 3 squares, all 5 feet adjacent from each other and you. |
| Kukri | Dagger | Melee | Simple | 1 | 5 Feet | 1D4 | 19-20 (x3) | Dex | Weapon Catcher: If you are attacked by a sword or polearm, (if you saved an action) you may roll a reflex save as a reaction. If you are successful, catch the attacker’s weapon. |
| Repeater Carbine | Firearm | Ranged | Martial | 2 | 100 Feet | 2D4 | 19-20 (x3) | Dex | Reload Clip: After every 6th shot, you must take an action to reload. Rapid Shot: Double the attacks made this round as long as you havent taken a movement action. |
| Blunderbuss | Firearm | Ranged | Martial | 2 | 20 Feet | 3D4 | 19-20 (x3) | Dex | Reload: After each shot, you must take an action to reload. |
| Long Rifle | FIrearm | Ranged | Martial | 2 | 300 Feet | 1D12 | 19-20 (x3) | Dex | Reload: After each shot, you must take an action to reload. |
| Flintlock Pistol | Firearm | Ranged | Simple | 1 | 50 Feet | 1D8 | 19-20 (x3) | Dex | Reload: After each shot, you must take an action to reload. |
| Flintlock Rifle | Firearm | Ranged | Simple | 2 | 100 Feet | 1D10 | 19-20 (x3) | Dex | Reload: After each shot, you must take an action to reload. |
| Great Hammer | Hammer | Melee | Martial | 2 | 5 Feet | 2D6 | 20 (x2) | Str | Crush: As a full round action, you may attack an enemy. If you hit, Break the armor or shield they are wearing. It is broken until mended. |
| Warhammer | Hammer | Melee | Martial | 1 | 5 Feet | 1D8 | 20 (x2) | Str | Crush: As a full round action, you may attack an enemy. If you hit, Break the armor or shield they are wearing. It is broken until mended. |
| Hammer, light | Hammer | Melee | Simple | 1 | 5 Feet | 1D6 | 20 (x2) | Str | Crush: As a full round action, you may attack an enemy. If you hit, Break the armor or shield they are wearing. It is broken until mended. Light: This weapon does not take an action to draw. |
| Hammer, hooked | Hammer | Melee | Simple | 1 | 5 Feet | 1D4 | 20 (x2) | Str | Dismount: As a full round action, you may attack an opponent. If you hit, you may make them dismount from their steed. |
| Gauntlet, spiked | Unarmed | Melee | Martial | 1 | 5 Feet | 1D8 | 20 (x2) | Both | This weapon, when attacking, is considered an unarmed strike. Bleed: Whenever someone takes damage from this weapon, they take 1 damage per round on your turn until they are healed. |
| Gauntlet | Unarmed | Melee | Simple | 1 | 5 Feet | 1D6 | 20 (x2) | Both | This weapon, when attacking, is considered an unarmed strike. |
| Unarmed strike | Unarmed | Melee | Simple | 1 | 5 Feet | 1D4 | 20 (x2) | Both | |
| Bolas | Net | Throwing | Martial | 1 | 20 Feet | N/A | 20 (no save) | Dex | Entangled: When you attack an enemy with this weapon, entangle an enemy (can’t move unless they roll and athletics or burgling check of 20 or cut the rope as a full round action. Light: This weapon does not take an action to draw. |
| Net | Net | Throwing | Simple | 2 | 30 Feet | N/A | 20 (no save) | Dex | Entangled: When you attack an enemy with this weapon, entangle an enemy (can’t move unless they roll and athletics or burgling check of 20 or cut the rope as a full round action. |
| Morningstar | Piercing | Melee | Martial | 1 | 5 Feet | 1D8 | 19-20 (x2) | Str | Armor Pierce: As a full round action, you may move 5 feet, then attack a target with this weapon as a melee touch attack. Bleed: Whenever someone takes damage from this weapon, they take 1 damage per round on your turn until they are healed. |
| Shuriken | Piercing | Throwing | Martial | 1 | 30 Feet | 1D6 | 19-20 (x2) | Dex | Bleed: Whenever someone takes damage from this weapon, they take 1 damage per round on your turn until they are healed. Light: This weapon does not take an action to draw. |
| Pick, heavy | Piercing | Melee | Simple | 1 | 5 Feet | 1D6 | 19-20 (x2) | Str | Armor Pierce: As a full round action, you may move 5 feet, then attack a target with this weapon as a melee touch attack. Heavy: This weapon may only be used with one hand if you are using a shield or if you have more than 20 Strength. |
| Pick, light | Piercing | Melee | Simple | 1 | 5 Feet | 1D4 | 19-20 (x2) | Str | Armor Pierce: As a full round action, you may move 5 feet, then attack a target with this weapon as a melee touch attack. Light: This weapon does not take an action to draw. |
| Guisarme | Polearm | Melee | Martial | 1 | 5 Feet | 1D6 | 20 (x2) | Both | Dismount: As a full round action, you may attack an opponent. If you hit, you may make them dismount from their steed. Reach: As a full round action, you may attack an additional 5 feet. |
| Javelin | Polearm | Throwing | Martial | 1 | 5 feet, 20 Feet | 1D6 | 20 (x2) | Dex | Heavy: This weapon may only be used with one hand if you are using a shield or if you have more than 20 Strength. |
| Lance | Polearm | Melee | Martial | 2 | 10 Feet | 2D12 | 20 (x2) | Both | Horsebound: You may only use this weapon on a horse. |
| Glaive | Polearm | Melee | Martial | 2 | 5 Feet | 1D6 | 20 (x2) | Both | Reach: As a full round action, you may attack an additional 5 feet. |
| Halberd | Polearm | Melee | Martial | 2 | 5 Feet | 1D8 | 20 (x2) | Both | Reach: As a full round action, you may attack an additional 5 feet. |
| Longspear | Polearm | Melee | Martial | 1 | 10 Feet | 1D10 | 20 (x2) | Both | Reach: As a full round action, you may attack an additional 5 feet. |
| Trident | Polearm | Melee | Martial | 1 | 5 Feet | 3D4 | 20 (x3) | Both | Reach: As a full round action, you may attack an additional 5 feet. |
| Ranseur (Tri Tip Spear) | Polearm | Melee | Martial | 2 | 5 Feet | 1D6 | 20 (x2) | Both | Reach: As a full round action, you may attack an additional 5 feet. Weapon Catcher: If you are attacked by a sword or polearm, (if you saved an action) you may roll a reflex save as a reaction. If you are successful, catch the attacker’s weapon. |
| Quarterstaff | Polearm | Melee | Simple | 2 | 5 Feet | 2D4 | 20 (x2) | Both | Reach: As a full round action, you may attack an additional 5 feet. |
| Spear | Polearm | Throwing | Simple | 1 | 5 feet, 15 Feet | 1D8 | 20 (x2) | Dex | Reach: As a full round action, you may attack an additional 5 feet. |
| Shortspear | Polearm | Throwing | Simple | 1 | 5 feet, 30 Feet | 1D6 | 20 (x2) | Dex | Reach: As a full round action, you may attack an additional 5 feet. Light: This weapon does not take an action to draw. |
| Rope Dart | Rope | Ranged | Martial | 2 | 20 Feet | 1D6 | 20 (x2) | Dex | Disarm: As a full round acition, you may roll an attack roll versus a targets fortitude save or reflex save (targets choice). If you win, the targets weapon drops on the ground 5 feet from you. |
| Whip | Rope | Ranged | Martial | 1 | 10 Feet | 1D4 | 20 (x2) | Dex | Disarm: As a full round acition, you may roll an attack roll versus a targets fortitude save or reflex save (targets choice). If you win, the targets weapon drops on the ground 5 feet from you. |
| Chain, spiked | Rope | Ranged | Martial | 2 | 20 Feet | 1D10 | 20 (x2) | Both | Disarm: As a full round acition, you may roll an attack roll versus a targets fortitude save or reflex save (targets choice). If you win, the targets weapon drops on the ground 5 feet from you. Bleed: Whenever someone takes damage from this weapon, they take 1 damage per round on your turn until they are healed. |
| Scythe | Scythe | Melee | Martial | 2 | 10 Feet | 1D8 | 18-20 (x2) | Dex | Slash: As a full round action, you may attack 3 squares, all 5 feet adjacent from each other and you. |
| Kama (short scythe) | Scythe | Melee | Simple | 1 | 5 Feet | 1D4 | 18-20 (x2) | Dex | Slash: As a full round action, you may attack 3 squares, all 5 feet adjacent from each other and you. |
| Sickle | Scythe | Melee | Simple | 1 | 5 Feet | 1D6 | 18-20 (x2) | Dex | Slash: As a full round action, you may attack 3 squares, all 5 feet adjacent from each other and you. |
| Spiked shield, heavy | Shield | Melee | Martial | 1 | 5 Feet | 1D4 | 20 (x2) | Str | Bash: As a full round action, you may attempt to attack a traget with your shield. If you hit, they get disadvantage on their next save. |
| Spiked shield, light | Shield | Melee | Martial | 1 | 5 Feet | 1D4 | 20 (x2) | Both | Bash: As a full round action, you may attempt to attack a traget with your shield. If you hit, they get disadvantage on their next save. |
| Dart Shooter | Simple Ranged | Ranged | Simple | 1 | 50 Feet | 1D4 | 19-20 (x2) | Dex | Ranged shot: As a full round action, you may attack at double your normal range. |
| Sling | Simple Ranged | Ranged | Simple | 1 | 40 Feet | 1D6 | 19-20 (x2) | Both | Ranged shot: As a full round action, you may attack at double your normal range. |
| Rapier | Sword | Melee | Martial | 1 | 5 Feet | 1D6 | 18-20 (x2) | Both | Armor Pierce: As a full round action, you may move 5 feet, then attack a target with this weapon as a melee touch attack. |
| Scimitar | Sword | Melee | Martial | 1 | 5 Feet | 1D8 | 19-20 (x2) | Both | Cavalry Sword: If you are riding an animal when using this weapon, you gain +1 to attack and damage. |
| Greatsword | Sword | Melee | Martial | 2 | 5 Feet | 1D12 | 19-20 (x2) | Both | Slash: As a full round action, you may attack 3 squares, all 5 feet adjacent from each other and you. |
| Longsword | Sword | Melee | Martial | 2 | 5 Feet | 1D10 | 19-20 (x2) | Both | Slash: As a full round action, you may attack 3 squares, all 5 feet adjacent from each other and you. |
| Sword, short | Sword | Melee | Martial | 1 | 5 Feet | 1D6 | 19-20 (x2) | Both | Slash: As a full round action, you may attack 3 squares, all 5 feet adjacent from each other and you. |
| Sword, two-bladed | Sword | Melee | Martial | 2 | 5 Feet | 2D6 | 19-20 (x2) | Both | Slash: As a full round action, you may attack 3 squares, all 5 feet adjacent from each other and you. |
| Sword, bastard | Sword | Melee | Martial | 1 | 5 Feet | 1D10 | 19-20 (x2) | Both | Slash: As a full round action, you may attack 3 squares, all 5 feet adjacent from each other and you. Heavy: This weapon may only be used with one hand if you are using a shield or if you have more than 20 Strength. |
| Katana | Sword | Melee | Martial | 2 | 5 Feet | 2D6 | 18-20 (x2) | Both | Slash: As a full round action, you may attack 3 squares, all 5 feet adjacent from each other and you. Light: This weapon does not take an action to draw. |
| Falchion (Curved Short Sword) | Sword | Melee | Simple | 1 | 5 Feet | 1D6 | 19-20 (x2) | Both | Cavalry Sword: If you are riding an animal when using this weapon, you gain +1 to attack and damage. |