Traits: Choose 2, and you may only choose one trait a single time
Lowlight Vision: You can see as if it were daytime during night.
Darkvision (Costs 2 traits): You can see in dark caves as if it were daytime.
Light Training: Gain +1 to Any ability score
Old: Gain +1 to int and wis, -1 to dex and str. Must be over 60
Young: Gain -1 to int and wis, +1 to dex and str. Must be under 25
Charismatic: Gain +2 to all cha based skills
Gills: Gain the ability to breathe underwater.
Natural Weapon: Gain a natural weapon that deals 1d8 damage (tail, claws, etc)
Venerable: May live up to 200 years
Intelligent: Gain +1 skill point each level up (x4 at first level)
Nomadic: May take a full rest anywhere.
Strong: Gain +1 Base attack bonus
Resilient: Gain +1 Natural AC
Talented: Gain 2 Class Skills
Small: Gain +1 AC, and -5 Speed. You may not be larger than 4 Feet.
Large: Gain +2 to Hit and -1 AC. You may not be smaller than 4 Feet.
Fast: Gain +5 Speed.
Enduring: Gain +1 to HP each time you level up.
Alert: Gain +3 Perception and +5 to initiative.
Cautious: Gain Advantage on save to avoid traps. Gain +1 Reflex.
Bookworm: Gain +4 to Will Save, -3 to reflex.
Honest: Gain +5 to Persuasion, Lose -4 to Deception.
Odd: Lose 1 Ability point, Gain 2 more traits
Profession: Gain a Profession