Traits

Traits: Choose 2, and you may only choose one trait a single time

Lowlight Vision: You can see as if it were daytime during night.

Darkvision (Costs 2 traits): You can see in dark caves as if it were daytime.

Light Training: Gain +1 to Any ability score

Old: Gain +1 to int and wis, -1 to dex and str. Must be over 60

Young: Gain -1 to int and wis, +1 to dex and str. Must be under 25

Charismatic: Gain +2 to all cha based skills

Gills: Gain the ability to breathe underwater.

Natural Weapon: Gain a natural weapon that deals 1d8 damage (tail, claws, etc)

Venerable: May live up to 200 years

Intelligent: Gain +1 skill point each level up (x4 at first level)

Nomadic: May take a full rest anywhere.

Strong: Gain +1 Base attack bonus

Resilient: Gain +1 Natural AC

Talented: Gain 2 Class Skills

Small: Gain +1 AC, and -5 Speed. You may not be larger than 4 Feet.

Large: Gain +2 to Hit and -1 AC. You may not be smaller than 4 Feet.

Fast: Gain +5 Speed.

Enduring: Gain +1 to HP each time you level up.

Alert: Gain +3 Perception and +5 to initiative.

Cautious: Gain Advantage on save to avoid traps. Gain +1 Reflex.

Bookworm: Gain +4 to Will Save, -3 to reflex.

Honest: Gain +5 to Persuasion, Lose -4 to Deception.

Odd: Lose 1 Ability point, Gain 2 more traits

Profession: Gain a Profession