Tank

Tank Tank TAnk

LevelBase Attack BonusActions per turnReflex SaveFortitude SaveWill SaveSpecial
102031HP Bonus, Armor proficiency (All)
202031Bonus Save
312142Damage Reduction (Con)
412152Reactionary Defense
522263
622263
722273Second Wind
832384
932394Iron Will
10323105Prestige Class: Guardian or Brute
11434115
12434126
13434136Combat Feat
14535146
15535157
16535167
17636177
18636187
19636197Bonus Feat
20737207
Hit Die: 2D6    
    
Skills    1+int (x4 at first level)
Class Skills: Craft, Athletics, Medicine, Perception, Survival, Deception, Intimidation, and Persuasion

Weapon Proficiencies: Shields
Armor proficiency: All

Special

HP Bonus: Gain +10 Bonus HP.

Bonus Save: Choose one of your saves. Gain a +3 Misc modifier on it.

Damage Reduction (Con): Gain damage reduction equal to your Constitution Modifier.

Reactionary Defense: Constitution Modifier times per day, you may use the fortify action as a free action.

Second Wind: Once per day, as a standard action, you may regain half of your missing HP.

Iron Will: Your Maximum Bleed Out HP is -20. You remain conscious when below 1 HP.

Prestige Class: Guardian or Brute

Choose One:

Guardian: If a teammate would be damaged by an ability, you may dash to them (up to 20 feet) and absorb it instead.

Gain +50 Max HP

Gain +1 Fortitude

Brute: Each time you are attacked in combat and it does not hit, gain +1 to hit and damage. Reset after each combat.

Gain +5 AC

Gain +1 Reflex

Combat Feat: Gain a bonus combat feat.

Bonus Feat:  Gain a bonus feat.