Feats

Armor Proficiency
Gain the ability to wear all non-specialty armor

Caution
+5 on initiative
+5 on perception checks

Class Skilled
Gain 2 Class Skills

Close Combat
Make ranged attacks within 5 feet without provoking an attack of opportunity
+2 to hit on ranged weapons

Conditioning
+2 on all saves

Critical Strike
Once Per Day, Double the Crit Success roll range on a Melee Weapon you are proficient with (if 20, then the new roll is 19-20)

Dual Strike
Gain Advantage on all attacks made against enemies engaged in a duel with a teammate (both are engaged in melee combat)

Dueling
Gain the ability to block melee attacks with saved melee attacks with a successful reflex save.

Empathy
Gain +5 on medicine
Gain +5 on Persuasion

Evasion
+2 to Reflex
+2 to AC

Flurry
As a full round action, make attacks equal to double the number of attacks you may make each turn with a melee weapon you are proficient with

Force Mastery
Upgrade a force power. It costs 10x the amount of force points.

Force Reserve
Double the amount of force points you have

Gear Head
Gain +2 on Repair
Gain +2 on Piloting
Gain +2 on Computer Use
Gain +2 on Burgling

Power Attack
-5 to hit, but gain 3x str mod damage on melee weapons. You may add 3x your strength to attempt to break a duel with this attack.

Power Blast
Once Per Day, Double the Crit Success roll range on a Ranged Weapon you are proficient with (if 20, then the new roll is 19-20).

Precise Shot
+1 attack and damage on ranged weapons

Rapid Shot
As a full round action, make attacks equal to double the number of attacks you may make each turn with a ranged weapon you are proficient with

Skilled
Gain +1 skill points per level. This feat is retroactive.

Sniper Shot
Double the range of attacks with ranged weapons you are proficient with

Stealth Run
Move at your normal movement speed without breaking cloaking devices
+10 to speed, +5 to stealth

Toughness
Gain +25 Max HP

Two-Weapon Fighting
The weapon in your off hand no longer needs to be light in order for you to dual wield
+2 to hit when dual wielding

Weapon Proficiency
Gain weapon proficiency with all non specialty weapons

Weapon Focus
Gain +2 to hit and +2 to damage with one weapon you are proficient with. This feat can be taken multiple times with separate weapons