Hit Die D6

Class Skills: Craft, Burgling, Sleight of Hand, Stealth, Computer Use, Investigation, Piloting, Repair, Perception, Deception, Persuasion
Skill Points: Intelligence Modifier + 3 (x4 at first level)
Gambler: Once per day per level, as a free action during your turn, you may add your Charisma Modifier to your Attack Roll or your AC for until your next turn.
Bad Feeling: Gain +1 on Misc Mod on Saving Throws
Shot First: You may roll a reflex save instead of your initiative one initiative rolls. If you do, you may only make attack actions. At the 3rd, 7th, 13th, 16th, and 20th Levels, you may attack an additional time, regardless of the amount of attacks you may make per turn. These attacks may only be used with a one handed ranged weapon.
Underworld Connections: You may roll an investigation check in any town/settlement to attempt to find a trader. Trader may not always be reputable.
Sure Shot: You may take a turn to line up a shot. Gain double range, +10 to hit, and +10 to damage.
Ace Up My Sleeve: Once per day, you may take advantage on any class skill check, reflex save, or attack roll with a ranged blaster. At the 7th, 11th, 14th, 17th, and 20th levels, you may do this an additional time per day.
Equipment: You gain an arsenal of equipment each with a certain amount of uses. Recharge equipment at your home base. You may only carry 1 equipment at a time. The equipment is as follows:
Surgeons Kit: Gain advantage on all medicine checks, as well as a base +5 to the heal on medicine checks made on other people. 3 Uses.
Fusion Cutter: Gain advantage on security and repair checks. 3 Uses.
Shaped Charges: Destroy structures and vehicles with a remotely placed shaped charge. Deals (Cha mod*d10 damage) in a 20 foot radius. Must be placed. 1 Use
Thermal Detonator: Vaporize organics and droids with a thermal detonator. Deals (Cha mod*d4 damage) in a 20 foot radius. 1 Use
Grappling hook: Hook and swing with a grappling hook, or pull small objects toward you. Range 50 feet. May be subject to acrobatics or athletics check. 5 Uses
Ion disruptor capsule: shuts down a component or droid by draining energy from its systems. Must be placed. 2 Uses
Life form scanner: scans for organic life forms within 1 Mile. 10 Uses
Droid scanner: scans for droids and ships within 1 Mile. 10 Uses
Biometric Binoculars: Gain advantage on perception and insight checks. 3 Uses
Light Stim Pack: Gain +10 speed for 3 rounds. 3 Uses
Bento Box: take a short rest, party gains half their max HP. May not be used on critical party members 1 Use
Bonus Skill: Gain a bonus class skill.
Skilled: Take the feat Skilled as a bonus Feat.
Bonus Feat: Take an additional bonus feat.
Improvisation: Once per day, you may attempt any check or attack roll as a deception check. This includes saves, attack rolls, and skill checks, as well as most other checks.
Prestige Class: At 10th level, choose a prestige class.
Bounty Hunter:
Aerial: Gain Flight (30 Feet). Subject to Pilot checks
Heavy Proficiency: Gain 1 Heavy weapon from the Heavy page
Well Equipped: Take a second equipment at all times
Bounty Hunters Mask: Gain a mask with the following benefits:
Darkvision
+10 to Perception (Gain as class feat)
+2 to AC
+2 to Hit
Smuggler: Gain the Following
Improvisation +: Improvisation may be used once per day per level
Gambler +: Gambler may be used twice as many times per day
Lucky: +1 on AC