Engineer

Hit Die D6

Class Skills: Burgling, Demolitions, Computer Use, Piloting, Repair, Medicine, Perception, Persuasion

Skill Points: 4 + Int Mod (x4 at first level)


Droid: At level 1, choose a main class for your droid. When you level up, increase your droid’s HP by its hit die. You may also add 1 skill point to any of your droid’s class skills. This is retroactive. The Classes are as follows:


Remote:

Hit Die: d4

Base AC: 16

Saves: Ref:+10 Fort:+0 Will: N/A

Weapon Slots: 1 one handed ranged

Droid Size: Small

Starting Skills: Repair +5

Starting Upgrade: Armor Upgrade Small

Movement: Flight 15 feet


BD unit:

Hit Die: d4

AC: 14

Saves: Ref:+8 Fort:+2 Will: N/A

Weapon Slots: 1 one handed ranged

Droid Size: Small

Starting Skills: Medicine +5, Computer Use, Repair, Burgling

Starting Upgrade: Healing Protocol

Special: Shoulder Carry: You may carry BD on your shoulder, will not be targeted. 

Movement: Walk, 40 Feet


BB unit:

Hit Die: d6

AC: 14

Saves: Ref:+8 Fort:+2 Will: N/A

Weapon Slots: 1 one handed ranged

Droid Size: Small

Starting Skills: Burgling +10, Computer Use, Repair

Starting Upgrade: Astromech Compatibility

Movement: roll, 50 Feet


R2 Unit:

Hit Die: d8

AC: 13

Saves: Ref:+5 Fort:+3 Will: N/A

Weapon Slots: 2

Droid Size: Medium

Starting Skills: Repair +5, Computer Use +5, Burgling

Starting Feats: Astromech Compatibility

Movement: Walk, 10 Feet,   Roll, 30 Feet,   Flight, 5 Feet


Viper Droid:

Hit Die: d8

AC: 13

Saves: Ref:+5 Fort:+3 Will: N/A

Weapon Slots: 1

Droid Size: Medium

Starting Skills: Repair +5, Computer Use +5, Burgling, Perception

Starting Feats: Biometric Scanners

Movement: Flight, 10 Feet


T3 Unit:

Hit Die: d 10

AC: 12

Saves: Ref:+4 Fort:+4 Will: N/A

Weapon Slots: 2

Droid Size: Medium

Starting Skills: Repair+5, Burgling +5, Computer Use, Piloting

Starting Feat: Skill Protocol Upgrade

Movement: 25 Feet


HK unit:

Hit Die: d 12

AC: 10

Saves: Ref:+0 Fort:+8 Will: N/A

Weapon Slots: 2

To Hit: +5

Droid Size: Large

Starting Skills: Repair+5

Starting Upgrade: Weapon Proficiency Adaptability Circuits

Movement: 20 Feet


Skilled: Gain +4 Misc Modifier on any class skill

Heavy Weapon 1: Gain 1 Heavy weapon from the heavy weapon class page

Droid Upgrade: Droid Upgrades may be saved, or exchanged while near a base/workshop

The following are the list of droid upgrades. * = can be taken multiple times

Armor Upgrade Small: Gain 4 AC

Armor Upgrade Medium: Gain 4 AC. Must be a medium droid, must have Armor Upgrade Small

Armor Upgrade Large: Gain 4 AC. Must be a Large droid, must have Armor Upgrade Medium

Weapon Slot Upgrade Small: Gain an additional weapon slot

Weapon Slot Upgrade Medium: Must be a Medium Droid, Gain an additional weapon slot, must have Weapon Slot Upgrade Small

Weapon Upgrade Large: Must be a Large Droid, Gain an additional weapon slot, must have Weapon Slot Upgrade Medium

Skill Protocol Upgrade*: Gain an additional class skill, get a +10 on skill checks for that skill

Speed Boost*: +20 speed

Durability upgrade*: Gain 20 HP

Targeting Protocol*: Gain +5 to hit 

Astromech Compatibility: Gain Class Skill Piloting, +10 Piloting skill check, can uplink with vehicles, autopilot capabilities, must not be a large droid

Biometric Scanners: Gain +2 to hit, +5 to perception, cam scan for life forms within 1mile

Flight Capabilities: Gain flight 15 feet

Heavy Weapon Capabilities: Equip with a heavy weapon from the heavy page, Must be a large Droid

Healing Protocol: Gain Class skill Medicine, Class Skill +10, Can hold up to 3 medkits

Shield Protocol: Gain 3 Damage Reduction

 Weapon Proficiency Adaptability Circuits: Gain weapon proficiency with all regular weapons.

Translation Protocol: Gain the ability to translate any galactically known language.


Bonus HP: Both you and your droid gain bonus HP.

Bonus Skill: Gain an additional class skill

Remote Control: Operate your droid remotely beyond 1 system

Prestige Class: Choose a prestige class

Pilot: 

Gain +10 Pilot misc mod

Gain an additional Level 1 Droid

Can gain up to 4 Level 1 Droids

Droid Smith:

Gain +10 Repair misc mod

Gain an additional Level 1 Droid

Droids can be upgraded to class 2 droids

Emergency Repair: You may make repair checks at the same time you make pilot checks

Pocket Droid: Gain the ability to shrink your droids. They take up an equipment slot based on their size (small 1 slot, medium 2 slots, large 3 slots)