Hit Die D6

Class Skills: Burgling, Demolitions, Computer Use, Piloting, Repair, Medicine, Perception, Persuasion
Skill Points: 4 + Int Mod (x4 at first level)
Droid: At level 1, choose a main class for your droid. When you level up, increase your droid’s HP by its hit die. You may also add 1 skill point to any of your droid’s class skills. This is retroactive. The Classes are as follows:
Remote:
Hit Die: d4
Base AC: 16
Saves: Ref:+10 Fort:+0 Will: N/A
Weapon Slots: 1 one handed ranged
Droid Size: Small
Starting Skills: Repair +5
Starting Upgrade: Armor Upgrade Small
Movement: Flight 15 feet
BD unit:
Hit Die: d4
AC: 14
Saves: Ref:+8 Fort:+2 Will: N/A
Weapon Slots: 1 one handed ranged
Droid Size: Small
Starting Skills: Medicine +5, Computer Use, Repair, Burgling
Starting Upgrade: Healing Protocol
Special: Shoulder Carry: You may carry BD on your shoulder, will not be targeted.
Movement: Walk, 40 Feet
BB unit:
Hit Die: d6
AC: 14
Saves: Ref:+8 Fort:+2 Will: N/A
Weapon Slots: 1 one handed ranged
Droid Size: Small
Starting Skills: Burgling +10, Computer Use, Repair
Starting Upgrade: Astromech Compatibility
Movement: roll, 50 Feet
R2 Unit:
Hit Die: d8
AC: 13
Saves: Ref:+5 Fort:+3 Will: N/A
Weapon Slots: 2
Droid Size: Medium
Starting Skills: Repair +5, Computer Use +5, Burgling
Starting Feats: Astromech Compatibility
Movement: Walk, 10 Feet, Roll, 30 Feet, Flight, 5 Feet
Viper Droid:
Hit Die: d8
AC: 13
Saves: Ref:+5 Fort:+3 Will: N/A
Weapon Slots: 1
Droid Size: Medium
Starting Skills: Repair +5, Computer Use +5, Burgling, Perception
Starting Feats: Biometric Scanners
Movement: Flight, 10 Feet
T3 Unit:
Hit Die: d 10
AC: 12
Saves: Ref:+4 Fort:+4 Will: N/A
Weapon Slots: 2
Droid Size: Medium
Starting Skills: Repair+5, Burgling +5, Computer Use, Piloting
Starting Feat: Skill Protocol Upgrade
Movement: 25 Feet
HK unit:
Hit Die: d 12
AC: 10
Saves: Ref:+0 Fort:+8 Will: N/A
Weapon Slots: 2
To Hit: +5
Droid Size: Large
Starting Skills: Repair+5
Starting Upgrade: Weapon Proficiency Adaptability Circuits
Movement: 20 Feet
Skilled: Gain +4 Misc Modifier on any class skill
Heavy Weapon 1: Gain 1 Heavy weapon from the heavy weapon class page
Droid Upgrade: Droid Upgrades may be saved, or exchanged while near a base/workshop
The following are the list of droid upgrades. * = can be taken multiple times
Armor Upgrade Small: Gain 4 AC
Armor Upgrade Medium: Gain 4 AC. Must be a medium droid, must have Armor Upgrade Small
Armor Upgrade Large: Gain 4 AC. Must be a Large droid, must have Armor Upgrade Medium
Weapon Slot Upgrade Small: Gain an additional weapon slot
Weapon Slot Upgrade Medium: Must be a Medium Droid, Gain an additional weapon slot, must have Weapon Slot Upgrade Small
Weapon Upgrade Large: Must be a Large Droid, Gain an additional weapon slot, must have Weapon Slot Upgrade Medium
Skill Protocol Upgrade*: Gain an additional class skill, get a +10 on skill checks for that skill
Speed Boost*: +20 speed
Durability upgrade*: Gain 20 HP
Targeting Protocol*: Gain +5 to hit
Astromech Compatibility: Gain Class Skill Piloting, +10 Piloting skill check, can uplink with vehicles, autopilot capabilities, must not be a large droid
Biometric Scanners: Gain +2 to hit, +5 to perception, cam scan for life forms within 1mile
Flight Capabilities: Gain flight 15 feet
Heavy Weapon Capabilities: Equip with a heavy weapon from the heavy page, Must be a large Droid
Healing Protocol: Gain Class skill Medicine, Class Skill +10, Can hold up to 3 medkits
Shield Protocol: Gain 3 Damage Reduction
Weapon Proficiency Adaptability Circuits: Gain weapon proficiency with all regular weapons.
Translation Protocol: Gain the ability to translate any galactically known language.
Bonus HP: Both you and your droid gain bonus HP.
Bonus Skill: Gain an additional class skill
Remote Control: Operate your droid remotely beyond 1 system
Prestige Class: Choose a prestige class
Pilot:
Gain +10 Pilot misc mod
Gain an additional Level 1 Droid
Can gain up to 4 Level 1 Droids
Droid Smith:
Gain +10 Repair misc mod
Gain an additional Level 1 Droid
Droids can be upgraded to class 2 droids
Emergency Repair: You may make repair checks at the same time you make pilot checks
Pocket Droid: Gain the ability to shrink your droids. They take up an equipment slot based on their size (small 1 slot, medium 2 slots, large 3 slots)