Spotter

See ya

LevelBase Attack BonusActions per turnReflex SaveFortitude SaveWill SaveSpecial
102100Spot, Trapfinding
212201Disguise Buff
312311
422312Find Weakness, Invisibility Purge
523422
633523Sneak Attack
733623True Sight
843634
943734
1053835Prestige Class: Surveyor or Anti Rogue
1153945
1264946Combat Feat
13641046
14741157
15741257
16841258
17941369
18941469
1910415610Bonus Feat
2010415710
Hit Die 1D6    
    
Skills    5+int (x4 at first level)
Class Skills: Craft, Acrobatics, Burgling, Sleight of Hand, Stealth, Arcana, History, Investigation, Nature, Religion, Piloting, Animal Handling, Deception, Insight, Medicine, Perception, Survival, and Persuasion

Weapon Proficiency: None

Special

Spot: Int mod times per day, as a standard action, you may target an enemy. Teammates gain advantage on attack rolls against that enemy. If you spot another enemy, the first spot goes away.

Trap Finding: Int Mod times per day, You may detect all traps within 20 Feet of you.

Disguise Buff: Gain advantage on all Deception checks.

Find Weakness: As a full round action, you may roll an investigation check vs a target’s will save. You detect any innate weaknesses you might take advantage of, if any exist.

Invisibility Purge: As a standard action, have all targets within 20 feet of you become visible. Any attempt to become invisible again is blocked for int mod rounds.

Sneak Attack: Gain sneak attack damage on all enemies who are flat footed.

Sneak Attack damage is 1D6+int mod+level.

True Sight: Gain the ability to see in the dark, as well as invisibility.

Prestige Class: Surveyor or Anti Rogue

Choose One:

Surveyor: You use spot any number of times per day.

Trap finding becomes a passive.

Gain +5 to perception

Anti Rogue: You cannot be caught flat footed.

If a teammate within 10 feet of you would be caught flat footed, prevent that.

Gain +4 to all saves.

Combat Feat: Gain a bonus combat feat.

Bonus Feat:  Gain a bonus feat.