See ya
| Level | Base Attack Bonus | Actions per turn | Reflex Save | Fortitude Save | Will Save | Special |
| 1 | 0 | 2 | 1 | 0 | 0 | Spot, Trapfinding |
| 2 | 1 | 2 | 2 | 0 | 1 | Disguise Buff |
| 3 | 1 | 2 | 3 | 1 | 1 | |
| 4 | 2 | 2 | 3 | 1 | 2 | Find Weakness, Invisibility Purge |
| 5 | 2 | 3 | 4 | 2 | 2 | |
| 6 | 3 | 3 | 5 | 2 | 3 | Sneak Attack |
| 7 | 3 | 3 | 6 | 2 | 3 | True Sight |
| 8 | 4 | 3 | 6 | 3 | 4 | |
| 9 | 4 | 3 | 7 | 3 | 4 | |
| 10 | 5 | 3 | 8 | 3 | 5 | Prestige Class: Surveyor or Anti Rogue |
| 11 | 5 | 3 | 9 | 4 | 5 | |
| 12 | 6 | 4 | 9 | 4 | 6 | Combat Feat |
| 13 | 6 | 4 | 10 | 4 | 6 | |
| 14 | 7 | 4 | 11 | 5 | 7 | |
| 15 | 7 | 4 | 12 | 5 | 7 | |
| 16 | 8 | 4 | 12 | 5 | 8 | |
| 17 | 9 | 4 | 13 | 6 | 9 | |
| 18 | 9 | 4 | 14 | 6 | 9 | |
| 19 | 10 | 4 | 15 | 6 | 10 | Bonus Feat |
| 20 | 10 | 4 | 15 | 7 | 10 |
Skills 5+int (x4 at first level)
Class Skills: Craft, Acrobatics, Burgling, Sleight of Hand, Stealth, Arcana, History, Investigation, Nature, Religion, Piloting, Animal Handling, Deception, Insight, Medicine, Perception, Survival, and Persuasion
Weapon Proficiency: None
Special
Spot: Int mod times per day, as a standard action, you may target an enemy. Teammates gain advantage on attack rolls against that enemy. If you spot another enemy, the first spot goes away.
Trap Finding: Int Mod times per day, You may detect all traps within 20 Feet of you.
Disguise Buff: Gain advantage on all Deception checks.
Find Weakness: As a full round action, you may roll an investigation check vs a target’s will save. You detect any innate weaknesses you might take advantage of, if any exist.
Invisibility Purge: As a standard action, have all targets within 20 feet of you become visible. Any attempt to become invisible again is blocked for int mod rounds.
Sneak Attack: Gain sneak attack damage on all enemies who are flat footed.
Sneak Attack damage is 1D6+int mod+level.
True Sight: Gain the ability to see in the dark, as well as invisibility.
Prestige Class: Surveyor or Anti Rogue
Choose One:
Surveyor: You use spot any number of times per day.
Trap finding becomes a passive.
Gain +5 to perception
Anti Rogue: You cannot be caught flat footed.
If a teammate within 10 feet of you would be caught flat footed, prevent that.
Gain +4 to all saves.
Combat Feat: Gain a bonus combat feat.
Bonus Feat: Gain a bonus feat.