Rogue Wizard
| Level | Base Attack Bonus | Actions per turn | Reflex Save | Fortitude Save | Will Save | Special |
| 1 | 0 | 2 | 1 | 0 | 1 | Spells |
| 2 | 0 | 2 | 2 | 0 | 2 | Magic Sneak Attack |
| 3 | 1 | 2 | 3 | 1 | 3 | Steal Spells |
| 4 | 1 | 2 | 3 | 1 | 4 | |
| 5 | 2 | 2 | 4 | 2 | 5 | |
| 6 | 2 | 3 | 5 | 2 | 6 | |
| 7 | 3 | 3 | 6 | 2 | 7 | Acrobatic |
| 8 | 3 | 3 | 6 | 3 | 8 | |
| 9 | 3 | 3 | 7 | 3 | 9 | |
| 10 | 4 | 3 | 8 | 3 | 10 | Prestige Class: Warlock or Arch-rogue |
| 11 | 4 | 3 | 9 | 4 | 10 | |
| 12 | 4 | 3 | 9 | 4 | 11 | Combat Feat |
| 13 | 5 | 4 | 10 | 4 | 11 | |
| 14 | 5 | 4 | 11 | 5 | 12 | |
| 15 | 5 | 4 | 12 | 5 | 13 | |
| 16 | 6 | 4 | 12 | 5 | 13 | |
| 17 | 6 | 4 | 13 | 6 | 14 | |
| 18 | 6 | 4 | 14 | 6 | 14 | |
| 19 | 7 | 4 | 15 | 6 | 15 | Bonus Feat |
| 20 | 7 | 4 | 15 | 7 | 15 |
Skills 3+int (x4 at first level)
Class Skills: Craft, Athletics, Acrobatics, Burgling, Sleight of Hand, Stealth, Arcana, History, Investigation, Nature, Religion, Piloting, Animal Handling, Insight, Medicine, Perception, Survival, Deception, Intimidation, Performance, and Persuasion
Weapon Proficiency: None
Special
Spells: Sorcerers gain the ability to cast level 0 and level 1 spells at level 1, and may cast an additional level spell every 2 levels after that. See below for details.
| Player Level | Spell Levels Known | Player Level | Spell Levels Known | |
| 1 | 0,1 | 8 | ||
| 2 | 9 | 5 | ||
| 3 | 2 | 10 | ||
| 4 | 11 | 6 | ||
| 5 | 3 | 12 | ||
| 6 | 13 | 7 | ||
| 7 | 4 | 14 | ||
| 15 | 8 |
Sorcerers may memorize up to wis mod+level spells to cast from memory, and they may cast the same amount of spells each day. It requires a full rest to change these out with spells you have written down. You may cast other spells, however, you must read off of scrolls or a spells book. You may not cast spells while wearing Medium or heavy armor.
Magic Sneak Attack: Gain sneak attack damage on all enemies who are flat footed when you use a damaging spell on them.
Sneak Attack damage is 1D6+wis modifier+level.
Steal Spells: Learn and gain the ability to cast counterspell at level three instead of level 4. This spell is memorized and does not count towards your total spells memorized.
Any spell you counter is added to your spellbook.
Acrobatic: Gain advantage Acrobatics.
Prestige Class: Warlock or Arch-rogue
Choose One:
Warlock: Spells stolen are learned instead of copied in the spell book.
Gain 25 Max HP.
Gain +5 to Acrobatics
Arch-Rogue: Spells you use that have sneak attack damage don’t count towards your max spells per day.
Sneak attacks can be used with weapons as well as with spells.
Gain +5 to stealth.
Combat Feat: Gain a bonus combat feat.
Bonus Feat: Choose a bonus Feat.