Sorcerer

Rogue Wizard

LevelBase Attack BonusActions per turnReflex SaveFortitude SaveWill SaveSpecial
102101Spells
202202Magic Sneak Attack
312313Steal Spells
412314
522425
623526
733627Acrobatic
833638
933739
10438310Prestige Class: Warlock or Arch-rogue
11439410
12439411Combat Feat
135410411
145411512
155412513
166412513
176413614
186414614
197415615Bonus Feat
207415715
Hit Die 1D4  
    
Skills    3+int (x4 at first level)
Class Skills: Craft, Athletics, Acrobatics, Burgling, Sleight of Hand, Stealth, Arcana, History, Investigation, Nature, Religion, Piloting, Animal Handling, Insight, Medicine, Perception, Survival, Deception, Intimidation, Performance, and Persuasion

Weapon Proficiency: None

Special

Spells: Sorcerers gain the ability to cast level 0 and level 1 spells at level 1, and may cast an additional level spell every 2 levels after that. See below for details.

Player LevelSpell Levels KnownPlayer LevelSpell Levels Known
10,18
295
3210
4116
5312
6137
7414
158

Sorcerers may memorize up to wis mod+level spells to cast from memory, and they may cast the same amount of spells each day. It requires a full rest to change these out with spells you have written down. You may cast other spells, however, you must read off of scrolls or a spells book. You may not cast spells while wearing Medium or heavy armor.

Magic Sneak Attack: Gain sneak attack damage on all enemies who are flat footed when you use a damaging spell on them.

Sneak Attack damage is 1D6+wis modifier+level.

Steal Spells: Learn and gain the ability to cast counterspell at level three instead of level 4. This spell is memorized and does not count towards your total spells memorized.

Any spell you counter is added to your spellbook.

Acrobatic: Gain advantage Acrobatics.

Prestige Class: Warlock or Arch-rogue

Choose One:

Warlock: Spells stolen are learned instead of copied in the spell book.

Gain 25 Max HP.

Gain +5 to Acrobatics

Arch-Rogue: Spells you use that have sneak attack damage don’t count towards your max spells per day.

Sneak attacks can be used with weapons as well as with spells.

Gain +5 to stealth.

Combat Feat: Gain a bonus combat feat.

Bonus Feat: Choose a bonus Feat.