Light Calvary
| Level | Base Attack Bonus | Actions per turn | Reflex Save | Fortitude Save | Will Save | Special |
| 1 | 0 | 3 | 1 | 0 | 1 | Mount, Spring Attack, Mobile, Initiative Bonus |
| 2 | 0 | 3 | 2 | 0 | 2 | |
| 3 | 1 | 3 | 3 | 0 | 3 | |
| 4 | 1 | 3 | 4 | 0 | 4 | Spot |
| 5 | 2 | 3 | 5 | 1 | 5 | Stealth Ride |
| 6 | 2 | 4 | 6 | 1 | 5 | |
| 7 | 3 | 4 | 7 | 1 | 6 | Charge, Track |
| 8 | 4 | 4 | 8 | 1 | 6 | |
| 9 | 5 | 4 | 9 | 2 | 7 | |
| 10 | 6 | 5 | 10 | 2 | 7 | Prestige Class: Light Cavalry or Sprinter |
| 11 | 6 | 5 | 11 | 2 | 8 | |
| 12 | 7 | 5 | 12 | 2 | 8 | |
| 13 | 7 | 5 | 13 | 3 | 8 | Bonus Feat |
| 14 | 8 | 6 | 14 | 3 | 9 | |
| 15 | 8 | 6 | 15 | 3 | 9 | |
| 16 | 9 | 6 | 16 | 3 | 9 | |
| 17 | 10 | 6 | 17 | 4 | 10 | |
| 18 | 10 | 6 | 18 | 4 | 10 | |
| 19 | 10 | 6 | 19 | 5 | 10 | Bonus Feat |
| 20 | 10 | 6 | 20 | 5 | 10 |
Skills 3+int (x4 at first level)
Class Skills: Craft, Athletics, Acrobatics, Burgling, Sleight of Hand, Stealth, Investigation, Nature, Religion, Piloting, Animal Handling, Insight, Medicine, Perception, Survival, Deception, Intimidation, Performance, and Persuasion
Weapon Proficiencies: None
Special
Mount: Gain a mount. Choose amongst a Riding Dog or a Light Horse.
——–
Light Horse: HP: 10 HP Speed: 50 ft. (10 squares) Armor Class: 14, touch 12, flat-footed 12
Attack: Kick +2 melee (1d8+1) Space/Reach: 5 ft./5 ft.
Special Qualities: Pack: This creature can hold any number of items.
Saves: Fort +1, Ref +4, Will +1
——-
Riding Dog: HP: 15 HP Speed: 40 ft. (8 squares) Armor Class: 14, touch 12, flat-footed 12
Attack: Bite +3 melee (1d6+1) Space/Reach: 5 ft./5 ft.
Special Qualities: Low-light vision
Saves: Fort +5, Ref +5, Will +2
——
Spring Attack: You may split your movement action before and after you take your other actions.
Mobile: You may take any number of movement actions each turn.
Initiative Bonus: Add your Dex mod as a misc mod to your initiative.
Spot: Int mod times per day, as a standard action, you may target an enemy. Teammates gain advantage on attack rolls against that enemy. If you spot another enemy, the first spot goes away.
Stealth Ride: You may stealth checks while mounted as if you were dismounted.
Gain +3 to stealth.
Charge: As a full round action, you may move up to double your speed on your mount in a straight line. When you stop, you may make a melee attack action. The attack gets bonus to hit and to damage equal to +1 for every 5 feet you charge.
Track: You can track any target of that creature type given you have a clue or an item of the target, as long as they are within 5 miles.
Prestige Class: Light Cavalry or Spotter
Light Cavalry: You gain your own bonus against spotted enemies.
Gain +3 to your Base attack bonus and saves.
Gain +5 to Speed.
Sprinter: Double your Speed (including on your mount).
Gain +5 to Speed
Gain +5 to Acrobatics.
Bonus Feat: Gain a bonus feat.