Races

ECHANI

+4 to Dexterity, -2 to Wisdom, -2 to Constitution

+2 To hit

Gain 1 weapon proficiency

GAMORREAN

+4 to Strength. +2 to Constitution, -2 to Wisdom, -2 to Intelligence, -2 to Charisma

+2 to Fortitude Save

+10 to HP 

GEONOSIANS

+2 to Dexterity, +2 Intelligence, -2 to Constitution, -2 to Charisma

Flight (30 feet, not in space)

+2 to Computer Use

HUMAN

+2 to Charisma

Gain 1 Feat

ITHORIANS

+2 to Wisdom, -2 to Charisma

20 Movement Speed

+5 Misc Mod to Medicine Checks

JAWAS

+2 to Dexterity, +2 Intelligence, -2 to Wisdom, -2 to Constitution

+2 to AC, Small Size (-4 to grapple, +4 to stealth)

+5 Misc Mod to Repair Checks

KAMINOANS

-2 Dex, -2 Strength, +4 Intelligence

+5 Misc Mod on Computer Use Checks

+2 to To hit, You are a Large Creature

MON CALAMARI

+4 to Intelligence, -2 to Charisma, -2 to Constitution

Gain the Ability to breathe underwater

+2 to Repair, +2 to Piloting

MANDALORIAN

+4 to Dexterity, +4 to Strength, -2 to Intelligence, -2 to Charisma, -4 to Wisdom

+5 to Hit

May Not be force sensitive

NEIMOIDIANS

+4 to Wisdom, +2 to Intelligence, -4 Strength, -2 Dexterity

Gain 1 Feat

RODIANS

+2 to Dexterity, +2 to Intelligence, -4 to Constitution

+2 Misc Mod to any Skill

+1 Reflex

TWI’LEKS

+2 to Dexterity, +2 Wisdom, -2 Constitution, -2 Strength

+1 to any ability score

WOOKIEES

+4 to Strength, -4 to Charisma

+2 to all saves

ZABRAKS

+2 Wisdom, +2 Strength, -2 Constitution, -2 Charisma

+5 to Acrobatics and Athletics