ECHANI
+4 to Dexterity, -2 to Wisdom, -2 to Constitution
+2 To hit
Gain 1 weapon proficiency
GAMORREAN
+4 to Strength. +2 to Constitution, -2 to Wisdom, -2 to Intelligence, -2 to Charisma
+2 to Fortitude Save
+10 to HP
GEONOSIANS
+2 to Dexterity, +2 Intelligence, -2 to Constitution, -2 to Charisma
Flight (30 feet, not in space)
+2 to Computer Use
HUMAN
+2 to Charisma
Gain 1 Feat
ITHORIANS
+2 to Wisdom, -2 to Charisma
20 Movement Speed
+5 Misc Mod to Medicine Checks
JAWAS
+2 to Dexterity, +2 Intelligence, -2 to Wisdom, -2 to Constitution
+2 to AC, Small Size (-4 to grapple, +4 to stealth)
+5 Misc Mod to Repair Checks
KAMINOANS
-2 Dex, -2 Strength, +4 Intelligence
+5 Misc Mod on Computer Use Checks
+2 to To hit, You are a Large Creature
MON CALAMARI
+4 to Intelligence, -2 to Charisma, -2 to Constitution
Gain the Ability to breathe underwater
+2 to Repair, +2 to Piloting
MANDALORIAN
+4 to Dexterity, +4 to Strength, -2 to Intelligence, -2 to Charisma, -4 to Wisdom
+5 to Hit
May Not be force sensitive
NEIMOIDIANS
+4 to Wisdom, +2 to Intelligence, -4 Strength, -2 Dexterity
Gain 1 Feat
RODIANS
+2 to Dexterity, +2 to Intelligence, -4 to Constitution
+2 Misc Mod to any Skill
+1 Reflex
TWI’LEKS
+2 to Dexterity, +2 Wisdom, -2 Constitution, -2 Strength
+1 to any ability score
WOOKIEES
+4 to Strength, -4 to Charisma
+2 to all saves
ZABRAKS
+2 Wisdom, +2 Strength, -2 Constitution, -2 Charisma
+5 to Acrobatics and Athletics