Professions

NameCraft Check Gained3 Hour AbilityLonger Actions
BlacksmithBlack SmithingRepair and Weapons and ArmorCan create and upgrade weapons and armor
ChefCookingCreate Food for BuffsMake a prepared lunchbox
HerbalistAlchemySearch for Ingredients Create Salves
Stable-handNone, Use animal handlingAnimals taken care of gain bonus to animal handling the next dayTrain an animal and buff its stats
ShipwrightShip BuildingRepair ships weapons and hullCan upgrade ships weapons and hull
EnchanterEnchantingEnchant weapons armor etc with gemsRemove a Gemstone from a weapon, or switch one enchantment for another
ScribeScribeCreate scrollsCreate spellbooks
Bow-smithBow SmithingCraft arrows and repair BowsCreate Bows and Upgrade Bows
FishermanFishingGo FishPrepare a fish meal
MinerMiningMine for minerals and other ground based resourcesCan smelt raw metals into usable ingots
Busker/BardNone, Use PerformanceGain local knowledgeGain Money or a free night at an inn
TinkererTinkeringYou may attempt to repair anything with a tinkering checkSwap one item ability for another

Blacksmith: 

Repair and Weapons and Armor: You may repair weapons and armor with a Blacksmithing check and a repair station. This takes 3 hours of continuous work.

Can create and upgrade weapons and armor: You may upgrade weapons and armor with a Blacksmithing check and a smithy, as well as the materials to create the base of the item. This takes 12 hours of continuous work.

Check/Item Level+0 item+1 item+2 item+3 item+4 item
Check Required to Repair510152025
Check Required to Create or Upgrade1020304050

Chef

Create Food for Buffs: Cook a meal using ingredients bought or found in the wild. This effect normally lasts 6 hours.

Make a prepared lunchbox: Cook a meal and prep it for the party for later consumption. This action takes 6 hours of continuous work

Check<10>10>20>40
CookingHalf Ingredient EffectivenessNormal foodDouble Ingredient EffectivenessDouble Ingredient Effectiveness, Full day Effect

Herbalist

Search for Ingredients: you may find herbs native to the land you are in. If there are no herbs to be found, find hazel leaves instead

Hazel Leaf: Heals 4 damage

Create Salve: Create a salve using herbs you have found. Salves last 6 hours before needing to be reapplied. Salve creation takes 6 Hours.

Check<10>10>20>40
Herbs Found0135
Salves made from 1 herb0124

Stable-hand

Taking care of animals: If animals are fed and groomed before full rests, the animal gains bonuses for the entirety of the following day.

Train an animal: If animals are trained, they can gain semi-permanent stats. Training doesn’t go away until a a different training overrides it.

Training and taking care of animals increases either speed, HP (multiplied by 5), or damage, chosen by the Stable-hand at the time of the action.

Check<10>10>20>40
Stat BonusNone+5+10+15

Shipwright

Repair ships weapons and hull: You may repair weapons and armor as long as you are docked and have the materials. This takes 3 hours of continuous work.

Can upgrade ships weapons and hull: You may upgrade weapons and hull of a ship as long as the ship is docked and you have the materials to apply the upgrade.

Check/Item Level+0 item+1 item+2 item+3 item+4 item
Check Required to Repair510152025
Check Required to Upgrade1020304050

Enchanter

Enchant weapons armor etc with gems: You may enchant weapons and armor with gems you have come across on your journey. This action takes 3 hours

Remove a Gemstone from a weapon: You may remove a gemstone from a weapon in order to trade either out for another. This action takes 3 Hours.

switch one enchantment for another: You may switch pre-existing magical effects on items you have found. You may only switch magical effects, and they can only be switched to the same type of item.

Check<10>10>45
Enchant EffectLose GemEnchant WeaponEnchant Weapon, Double Enchant
Removal EffectLose GemUnenchant WeaponNone
Enchantment SwitchingLose Target ItemEnchantment is switchedCopy Enchantment

Scribe

Create or copy scrolls: you may create a scroll from a spell you have memorized or written down, or copy a spell into your spellbook. You must have paper and ink, and scribing takes 3 hours of work.

Create or copy spellbooks: You may copy a book from another source, or create a new spellbook from spells you have memorized. This action takes 12 hours.

Check<10>10>20>40
ScrollsLose MaterialsCopy or Create scrollCreate 2 ScrollsCreate 3 Scrolls
BooksLose MaterialsFailure, no materials lostCopy or Create BookCreate 2 Copies of the book

Bowsmith

Craft arrows: you may craft arrows from resources found in your adventure.

Repair Bows: you may repair bows 

Create Bows and Upgrade Bows: You may upgrade bows, or create them as long as you have the materials to create the base of the item. This takes 12 hours of continuous work.

Check/Item Level+0 item+1 item+2 item+3 item+4 item
Check Required to Craft # of Arrows<10>10>20>30>40
Check Required to Repair510152025
Check Required to Create or Upgrade1020304050

Fisherman

Go Fish: You may fish for fish native to the area. This may also be done while the ship is moving. This action takes 3 hours.

Prepare a fish meal: You may cook a meal with fish in it, giving a buff to the party for 6 Hours. This action takes 6 Hours.

Check<10>10>20>40
Fish Caught0124
CookingHalf Ingredient EffectivenessNormal foodDouble Ingredient EffectivenessDouble Ingredient Effectiveness, Full day Effect

Miner

Mine for minerals and other ground based resources: Mine minerals local to the area. If there are no local minerals, you may find iron instead. This is a 3 hour action.

Can smelt raw metals into usable ingots: You may turn ore into ingots. This action requires a furnace and 12 hours of work.

Check<10>10>20>40
Mining (ore mined)0134
Smelting (ingots made from 1 ore)0125

Busker/Bard

Gain local knowledge: You may attempt to gain local information only between the hours of 6PM to 3AM. This action takes 3 Hours.

Busking: Gain Money or a free night at an inn by performing in a common room. This action takes 6 Hours, and may only be used between the hours of 6PM to 3 AM.

Check<10>10>20>40
Gather Local KnowledgeKicked outLocal Leader namesLocal QuestsLocal Secrets
BuskingKicked outGain 10 GoldGain 50 Gold and a free NightGain 100 gold and free rooms until you roll below a 10

Tinkerer

You may attempt to repair anything with a tinkering check. This action is a standard action, but the checks are up to the DM. Once an item is tinkered with once, it should be easier to replicate.

Swap one item ability for another: You may swap any non-magical ability to another item. This action takes 6 Hours.

Check<10>10>20>45
Tinker EffectLose Both ItemsLose target itemTransfer AbilityCopy Ability