| Name | Craft Check Gained | 3 Hour Ability | Longer Actions |
| Blacksmith | Black Smithing | Repair and Weapons and Armor | Can create and upgrade weapons and armor |
| Chef | Cooking | Create Food for Buffs | Make a prepared lunchbox |
| Herbalist | Alchemy | Search for Ingredients | Create Salves |
| Stable-hand | None, Use animal handling | Animals taken care of gain bonus to animal handling the next day | Train an animal and buff its stats |
| Shipwright | Ship Building | Repair ships weapons and hull | Can upgrade ships weapons and hull |
| Enchanter | Enchanting | Enchant weapons armor etc with gems | Remove a Gemstone from a weapon, or switch one enchantment for another |
| Scribe | Scribe | Create scrolls | Create spellbooks |
| Bow-smith | Bow Smithing | Craft arrows and repair Bows | Create Bows and Upgrade Bows |
| Fisherman | Fishing | Go Fish | Prepare a fish meal |
| Miner | Mining | Mine for minerals and other ground based resources | Can smelt raw metals into usable ingots |
| Busker/Bard | None, Use Performance | Gain local knowledge | Gain Money or a free night at an inn |
| Tinkerer | Tinkering | You may attempt to repair anything with a tinkering check | Swap one item ability for another |
Blacksmith:
Repair and Weapons and Armor: You may repair weapons and armor with a Blacksmithing check and a repair station. This takes 3 hours of continuous work.
Can create and upgrade weapons and armor: You may upgrade weapons and armor with a Blacksmithing check and a smithy, as well as the materials to create the base of the item. This takes 12 hours of continuous work.
| Check/Item Level | +0 item | +1 item | +2 item | +3 item | +4 item |
| Check Required to Repair | 5 | 10 | 15 | 20 | 25 |
| Check Required to Create or Upgrade | 10 | 20 | 30 | 40 | 50 |
Chef
Create Food for Buffs: Cook a meal using ingredients bought or found in the wild. This effect normally lasts 6 hours.
Make a prepared lunchbox: Cook a meal and prep it for the party for later consumption. This action takes 6 hours of continuous work
| Check | <10 | >10 | >20 | >40 |
| Cooking | Half Ingredient Effectiveness | Normal food | Double Ingredient Effectiveness | Double Ingredient Effectiveness, Full day Effect |
Herbalist
Search for Ingredients: you may find herbs native to the land you are in. If there are no herbs to be found, find hazel leaves instead
Hazel Leaf: Heals 4 damage
Create Salve: Create a salve using herbs you have found. Salves last 6 hours before needing to be reapplied. Salve creation takes 6 Hours.
| Check | <10 | >10 | >20 | >40 |
| Herbs Found | 0 | 1 | 3 | 5 |
| Salves made from 1 herb | 0 | 1 | 2 | 4 |
Stable-hand
Taking care of animals: If animals are fed and groomed before full rests, the animal gains bonuses for the entirety of the following day.
Train an animal: If animals are trained, they can gain semi-permanent stats. Training doesn’t go away until a a different training overrides it.
Training and taking care of animals increases either speed, HP (multiplied by 5), or damage, chosen by the Stable-hand at the time of the action.
| Check | <10 | >10 | >20 | >40 |
| Stat Bonus | None | +5 | +10 | +15 |
Shipwright
Repair ships weapons and hull: You may repair weapons and armor as long as you are docked and have the materials. This takes 3 hours of continuous work.
Can upgrade ships weapons and hull: You may upgrade weapons and hull of a ship as long as the ship is docked and you have the materials to apply the upgrade.
| Check/Item Level | +0 item | +1 item | +2 item | +3 item | +4 item |
| Check Required to Repair | 5 | 10 | 15 | 20 | 25 |
| Check Required to Upgrade | 10 | 20 | 30 | 40 | 50 |
Enchanter
Enchant weapons armor etc with gems: You may enchant weapons and armor with gems you have come across on your journey. This action takes 3 hours
Remove a Gemstone from a weapon: You may remove a gemstone from a weapon in order to trade either out for another. This action takes 3 Hours.
switch one enchantment for another: You may switch pre-existing magical effects on items you have found. You may only switch magical effects, and they can only be switched to the same type of item.
| Check | <10 | >10 | >45 |
| Enchant Effect | Lose Gem | Enchant Weapon | Enchant Weapon, Double Enchant |
| Removal Effect | Lose Gem | Unenchant Weapon | None |
| Enchantment Switching | Lose Target Item | Enchantment is switched | Copy Enchantment |
Scribe
Create or copy scrolls: you may create a scroll from a spell you have memorized or written down, or copy a spell into your spellbook. You must have paper and ink, and scribing takes 3 hours of work.
Create or copy spellbooks: You may copy a book from another source, or create a new spellbook from spells you have memorized. This action takes 12 hours.
| Check | <10 | >10 | >20 | >40 |
| Scrolls | Lose Materials | Copy or Create scroll | Create 2 Scrolls | Create 3 Scrolls |
| Books | Lose Materials | Failure, no materials lost | Copy or Create Book | Create 2 Copies of the book |
Bowsmith
Craft arrows: you may craft arrows from resources found in your adventure.
Repair Bows: you may repair bows
Create Bows and Upgrade Bows: You may upgrade bows, or create them as long as you have the materials to create the base of the item. This takes 12 hours of continuous work.
| Check/Item Level | +0 item | +1 item | +2 item | +3 item | +4 item |
| Check Required to Craft # of Arrows | <10 | >10 | >20 | >30 | >40 |
| Check Required to Repair | 5 | 10 | 15 | 20 | 25 |
| Check Required to Create or Upgrade | 10 | 20 | 30 | 40 | 50 |
Fisherman
Go Fish: You may fish for fish native to the area. This may also be done while the ship is moving. This action takes 3 hours.
Prepare a fish meal: You may cook a meal with fish in it, giving a buff to the party for 6 Hours. This action takes 6 Hours.
| Check | <10 | >10 | >20 | >40 |
| Fish Caught | 0 | 1 | 2 | 4 |
| Cooking | Half Ingredient Effectiveness | Normal food | Double Ingredient Effectiveness | Double Ingredient Effectiveness, Full day Effect |
Miner
Mine for minerals and other ground based resources: Mine minerals local to the area. If there are no local minerals, you may find iron instead. This is a 3 hour action.
Can smelt raw metals into usable ingots: You may turn ore into ingots. This action requires a furnace and 12 hours of work.
| Check | <10 | >10 | >20 | >40 |
| Mining (ore mined) | 0 | 1 | 3 | 4 |
| Smelting (ingots made from 1 ore) | 0 | 1 | 2 | 5 |
Busker/Bard
Gain local knowledge: You may attempt to gain local information only between the hours of 6PM to 3AM. This action takes 3 Hours.
Busking: Gain Money or a free night at an inn by performing in a common room. This action takes 6 Hours, and may only be used between the hours of 6PM to 3 AM.
| Check | <10 | >10 | >20 | >40 |
| Gather Local Knowledge | Kicked out | Local Leader names | Local Quests | Local Secrets |
| Busking | Kicked out | Gain 10 Gold | Gain 50 Gold and a free Night | Gain 100 gold and free rooms until you roll below a 10 |
Tinkerer
You may attempt to repair anything with a tinkering check. This action is a standard action, but the checks are up to the DM. Once an item is tinkered with once, it should be easier to replicate.
Swap one item ability for another: You may swap any non-magical ability to another item. This action takes 6 Hours.
| Check | <10 | >10 | >20 | >45 |
| Tinker Effect | Lose Both Items | Lose target item | Transfer Ability | Copy Ability |