Martial Artist

CCCCCCOMBO

LevelBase Attack BonusActions per turnReflex SaveFortitude SaveWill SaveSpecial
102111Combo, Calm Mind
202111HP Bonus, Stunning Strike
312212Short Dash
412222
512323Initiative Bonus
623323
723434Spring Attack
823434Slow Fall
924535
1034545Prestige Class: Sage or Master
1134646
1234646
1345757Combat Feat
1445757
1555858
1655868
1765969
1865979
197510710Bonus Feat
207510710
Hit Die: 1d6    
    
Skills    3+int (x4 at first level)
Class Skills: Craft, Athletics, Acrobatics, Burgling, Sleight of Hand, Stealth, Arcana, History, Investigation, Nature, Religion, Animal Handling, Insight, Medicine, Perception, Survival, Deception, Intimidation, Performance, and Persuasion


Weapon Proficiency: Unarmed Strike

Special

Combo: As a full round action, you may attack with a weapon you are proficient with. If you hit, gain an additional attack. You may only do this a max of 5 times per attack. If you hit all 5 in the combo, deal an additional (wis mod+str mod+dex mod) damage.

Calm Mind: As a full round action, gain advantage on all attacks made next round.

HP Bonus: Gain +10 Max HP.

Stunning Strike: Wis Mod times per day, if you land an unarmed strike on an opponent, they have disadvantage on their next save.

Short Dash: Once per turn, on your turn, you may move up to 10 feet as a free action.

Initiative Bonus: Gain +5 to your initiative.

Spring Attack: You may move before and after your attack.

Slow Fall: You can fall up to 100 feet without taking fall damage, and 500 feet as long as you are 5 feet from a wall. You may descend 30 feet per round as opposed to the 60 feet per round that is normal.

Prestige Class: Sage or Master

Choose One:

Sage: Mounting and dismounting a mount is a free action.

You can use calm mind as a standard action, and it can be used in the same round it is 

activated.

Gain +5 to Insight

Master: Combo may be used as a standard action.

Gain +10 HP.

Gain +5 to Perception.

Combat Feat: Gain a bonus combat feat.

Bonus Feat:  Gain a bonus feat.