CCCCCCOMBO
| Level | Base Attack Bonus | Actions per turn | Reflex Save | Fortitude Save | Will Save | Special |
| 1 | 0 | 2 | 1 | 1 | 1 | Combo, Calm Mind |
| 2 | 0 | 2 | 1 | 1 | 1 | HP Bonus, Stunning Strike |
| 3 | 1 | 2 | 2 | 1 | 2 | Short Dash |
| 4 | 1 | 2 | 2 | 2 | 2 | |
| 5 | 1 | 2 | 3 | 2 | 3 | Initiative Bonus |
| 6 | 2 | 3 | 3 | 2 | 3 | |
| 7 | 2 | 3 | 4 | 3 | 4 | Spring Attack |
| 8 | 2 | 3 | 4 | 3 | 4 | Slow Fall |
| 9 | 2 | 4 | 5 | 3 | 5 | |
| 10 | 3 | 4 | 5 | 4 | 5 | Prestige Class: Sage or Master |
| 11 | 3 | 4 | 6 | 4 | 6 | |
| 12 | 3 | 4 | 6 | 4 | 6 | |
| 13 | 4 | 5 | 7 | 5 | 7 | Combat Feat |
| 14 | 4 | 5 | 7 | 5 | 7 | |
| 15 | 5 | 5 | 8 | 5 | 8 | |
| 16 | 5 | 5 | 8 | 6 | 8 | |
| 17 | 6 | 5 | 9 | 6 | 9 | |
| 18 | 6 | 5 | 9 | 7 | 9 | |
| 19 | 7 | 5 | 10 | 7 | 10 | Bonus Feat |
| 20 | 7 | 5 | 10 | 7 | 10 |
Skills 3+int (x4 at first level)
Class Skills: Craft, Athletics, Acrobatics, Burgling, Sleight of Hand, Stealth, Arcana, History, Investigation, Nature, Religion, Animal Handling, Insight, Medicine, Perception, Survival, Deception, Intimidation, Performance, and Persuasion
Weapon Proficiency: Unarmed Strike
Special
Combo: As a full round action, you may attack with a weapon you are proficient with. If you hit, gain an additional attack. You may only do this a max of 5 times per attack. If you hit all 5 in the combo, deal an additional (wis mod+str mod+dex mod) damage.
Calm Mind: As a full round action, gain advantage on all attacks made next round.
HP Bonus: Gain +10 Max HP.
Stunning Strike: Wis Mod times per day, if you land an unarmed strike on an opponent, they have disadvantage on their next save.
Short Dash: Once per turn, on your turn, you may move up to 10 feet as a free action.
Initiative Bonus: Gain +5 to your initiative.
Spring Attack: You may move before and after your attack.
Slow Fall: You can fall up to 100 feet without taking fall damage, and 500 feet as long as you are 5 feet from a wall. You may descend 30 feet per round as opposed to the 60 feet per round that is normal.
Prestige Class: Sage or Master
Choose One:
Sage: Mounting and dismounting a mount is a free action.
You can use calm mind as a standard action, and it can be used in the same round it is
activated.
Gain +5 to Insight
Master: Combo may be used as a standard action.
Gain +10 HP.
Gain +5 to Perception.
Combat Feat: Gain a bonus combat feat.
Bonus Feat: Gain a bonus feat.