Knight

Light Armored Horseback

LevelBase Attack BonusActions per turnReflex SaveFortitude SaveWill SaveSpecial
112111Mount, Charge
222222Spring Attack, Weapon Proficiency
332333
442433HP Bonus
553533Quick Flurry
663644
773744
873744Initiative Bonus
983844
1084855Prestige Class: Grand Commander or Equestrian
1194955
121041055
131041055Bonus Feat
141141166
151251266
161251266
171351366
181451477
191551577Bonus Feat
201551577
Hit Die 1D8    
    
Skills    2+int (x4 at first level)
Class Skills: Craft, Athletics, Acrobatics, Arcana, History, Investigation, Nature, Religion, Animal Handling, Insight, Medicine, Perception, Survival, Deception, Intimidation, Performance, and Persuasion

Weapon Proficiency: Polearms 

Special

Mount: Gain a mount. Choose amongst a Riding Dog or a Light Horse.

——–

Light Horse:  HP: 10 HP         Speed: 50 ft. (10 squares)         Armor Class: 14, touch 12, flat-footed 12 

Attack: Kick +2 melee (1d8+1)          Space/Reach: 5 ft./5 ft. 

Special Qualities: Pack: This creature can hold any number of items.

Saves: Fort +1, Ref +4, Will +1

——-

Riding Dog:  HP: 15 HP       Speed: 40 ft. (8 squares)          Armor Class: 14, touch 12, flat-footed 12 

Attack: Bite +3 melee (1d6+1)          Space/Reach: 5 ft./5 ft. 

Special Qualities: Low-light vision 

Saves: Fort +5, Ref +5, Will +2

Charge: As a full round action, you may move up to double your speed on your mount in a straight line. When you stop, you may make a melee attack action. The attack gets bonus to hit and to damage equal to +1 for every 5 feet you charge.

Spring Attack: You may split your movement action before and after you take your other actions.

Weapon Proficiency: Choose a Weapon Type. Gain proficiency with weapons of that type.

HP Bonus: You and your mount gain +10 HP

Quick Flurry: You may double your remaining actions to make attack actions. 

Initiative Bonus: Gain +10 to your Initiative 

Prestige Class: Grand Commander or Equestrian

Choose One:

Grand Commander: Teammates within 5 feet of you get +3 to hit.

Gain +5 to hit and to damage when on your horse.

Gain +5 animal handling.

Equestrian: Animal Handling checks you make have advantage.

Gain +10 to speed.

Gain +5 animal handling.

Bonus Feat: Gain a bonus feat.