Light Armored Horseback
| Level | Base Attack Bonus | Actions per turn | Reflex Save | Fortitude Save | Will Save | Special |
| 1 | 1 | 2 | 1 | 1 | 1 | Mount, Charge |
| 2 | 2 | 2 | 2 | 2 | 2 | Spring Attack, Weapon Proficiency |
| 3 | 3 | 2 | 3 | 3 | 3 | |
| 4 | 4 | 2 | 4 | 3 | 3 | HP Bonus |
| 5 | 5 | 3 | 5 | 3 | 3 | Quick Flurry |
| 6 | 6 | 3 | 6 | 4 | 4 | |
| 7 | 7 | 3 | 7 | 4 | 4 | |
| 8 | 7 | 3 | 7 | 4 | 4 | Initiative Bonus |
| 9 | 8 | 3 | 8 | 4 | 4 | |
| 10 | 8 | 4 | 8 | 5 | 5 | Prestige Class: Grand Commander or Equestrian |
| 11 | 9 | 4 | 9 | 5 | 5 | |
| 12 | 10 | 4 | 10 | 5 | 5 | |
| 13 | 10 | 4 | 10 | 5 | 5 | Bonus Feat |
| 14 | 11 | 4 | 11 | 6 | 6 | |
| 15 | 12 | 5 | 12 | 6 | 6 | |
| 16 | 12 | 5 | 12 | 6 | 6 | |
| 17 | 13 | 5 | 13 | 6 | 6 | |
| 18 | 14 | 5 | 14 | 7 | 7 | |
| 19 | 15 | 5 | 15 | 7 | 7 | Bonus Feat |
| 20 | 15 | 5 | 15 | 7 | 7 |
Skills 2+int (x4 at first level)
Class Skills: Craft, Athletics, Acrobatics, Arcana, History, Investigation, Nature, Religion, Animal Handling, Insight, Medicine, Perception, Survival, Deception, Intimidation, Performance, and Persuasion
Weapon Proficiency: Polearms
Special
Mount: Gain a mount. Choose amongst a Riding Dog or a Light Horse.
——–
Light Horse: HP: 10 HP Speed: 50 ft. (10 squares) Armor Class: 14, touch 12, flat-footed 12
Attack: Kick +2 melee (1d8+1) Space/Reach: 5 ft./5 ft.
Special Qualities: Pack: This creature can hold any number of items.
Saves: Fort +1, Ref +4, Will +1
——-
Riding Dog: HP: 15 HP Speed: 40 ft. (8 squares) Armor Class: 14, touch 12, flat-footed 12
Attack: Bite +3 melee (1d6+1) Space/Reach: 5 ft./5 ft.
Special Qualities: Low-light vision
Saves: Fort +5, Ref +5, Will +2
Charge: As a full round action, you may move up to double your speed on your mount in a straight line. When you stop, you may make a melee attack action. The attack gets bonus to hit and to damage equal to +1 for every 5 feet you charge.
Spring Attack: You may split your movement action before and after you take your other actions.
Weapon Proficiency: Choose a Weapon Type. Gain proficiency with weapons of that type.
HP Bonus: You and your mount gain +10 HP
Quick Flurry: You may double your remaining actions to make attack actions.
Initiative Bonus: Gain +10 to your Initiative
Prestige Class: Grand Commander or Equestrian
Choose One:
Grand Commander: Teammates within 5 feet of you get +3 to hit.
Gain +5 to hit and to damage when on your horse.
Gain +5 animal handling.
Equestrian: Animal Handling checks you make have advantage.
Gain +10 to speed.
Gain +5 animal handling.
Bonus Feat: Gain a bonus feat.