Hunter of the undead
| Level | Base Attack Bonus | Actions per turn | Reflex Save | Fortitude Save | Will Save | Special |
| 1 | 1 | 2 | 1 | 0 | 0 | Rogue’s Tools, Inquisition |
| 2 | 1 | 2 | 2 | 1 | 1 | Holy Sneak Attack |
| 3 | 1 | 2 | 3 | 1 | 1 | |
| 4 | 2 | 2 | 4 | 2 | 2 | Spells |
| 5 | 2 | 3 | 5 | 2 | 2 | |
| 6 | 2 | 3 | 6 | 3 | 3 | |
| 7 | 3 | 3 | 7 | 3 | 3 | Smite Undead |
| 8 | 3 | 3 | 7 | 4 | 4 | Find Weakness |
| 9 | 3 | 3 | 8 | 4 | 4 | |
| 10 | 4 | 3 | 8 | 5 | 5 | Prestige Class: Exorcist or Ordained |
| 11 | 4 | 3 | 9 | 5 | 5 | |
| 12 | 4 | 3 | 10 | 6 | 6 | |
| 13 | 5 | 3 | 10 | 6 | 6 | Bonus Feat |
| 14 | 5 | 3 | 11 | 7 | 7 | |
| 15 | 5 | 3 | 12 | 7 | 7 | |
| 16 | 6 | 4 | 12 | 8 | 8 | |
| 17 | 6 | 4 | 13 | 8 | 8 | |
| 18 | 7 | 4 | 14 | 9 | 9 | |
| 19 | 7 | 4 | 15 | 9 | 9 | Bonus Feat |
| 20 | 7 | 4 | 15 | 10 | 10 |
Skills 4+int (x4 at first level)
Class Skills: Craft, Athletics, Acrobatics, Burgling, Sleight of Hand, Stealth, Arcana, History, Investigation, Religion, Piloting, Animal Handling, Insight, Medicine, Perception, Deception, Intimidation, and Persuasion
Weapon Proficiency: Swords
Special
Rogue’s Tools: At level 1, Inquisitors gain access to Rouge’s tools, a set of interchangeable items. They may only hold Int Mod sets of Tools at a time, however, they may be swapped out and kept at a safe location. The list is as follows:
Rope and Hook: 100 Feet of Rope with a hook on it.
Cherry Bombs: Large Firecrackers. Use them to destroy crumbling walls.
Lock Pick: Gain advantage on burgling checks to open locks.
Smoke Bombs: Creates smoke in a 10 foot radius. You cant see more than 5 feet in the
Smoke. Users of the smoke bombs are unaffected by the smoke.
Rogue’s Capsules: A capsule that free you from any non physical effects. Deals 5
damage when used.
Coin Purse: Scatter a purse of fake coins to draw a crowd.
Scope: Allows for distant scouting. +5 to perception.
Oil Vial: A throwable vial of oil that makes things slippery and more flammable.
Sleep Dart: A small dart that makes the target fall asleep (fort check 20).
Rogue’s Cloak: A cloak that makes you invisible at night past 50 Feet.+5 to disguise.
Denizen’s Pass: A pass that can get you into most disreputable places.
Bite Down: A capsule that allows you to become unconscious and undetectable by
magic for 4 hours. Gain 20 Passive stealth.
Lesser Bag of Holding: Small purse used to hold loot (1 cubic meter).
Climbing Claws: Gain +5 on all climbing checks.
Air Reed: Breathe underwater for up to 10 Minutes.
Weighted Dice: 2 Weighted dice, loaded to roll 6’s more often.
Inquisition: Choose an undead creature type (werewolves, vampires, zombies, etc). You gain +int mod on AC and stealth checks made against them. It takes 1 Hour in a safe location to designate a new creature type. You can track any target of that creature type given you have a clue or an item of the target.
Holy Sneak Attack: Gain sneak attack damage on all enemies who are flat footed or who are the target of your Inquisition.
Holy Sneak Attack damage is 1D6+int mod+level. Gain +Cha mod against undead.
Spells: Inquisitors gain the ability to cast level 0 and level 1 spells at level 4, and may cast an additional level spell every 2 levels after that. See below for details.
| Player Level | Spell Levels Known | Player Level | Spell Levels Known | |
| 4 | 0,1 | 11 | ||
| 5 | 12 | 5 | ||
| 6 | 2 | 13 | ||
| 7 | 14 | 6 | ||
| 8 | 3 | 15 | ||
| 9 | 16 | 7 | ||
| 10 | 4 | 17 | ||
| 18 | 8 |
Inquisitors may memorize up to int mod spells to cast from memory, and they may cast the same amount of spells each day. It requires a full rest to change these out with spells you have written down. You may cast other spells, however, you must read off of scrolls or a spells book. You may not cast spells while wearing Medium or heavy armor.
Smite Undead: Cha Mod times a day, when attacking an undead (Zombies, Vampires Ghost, etc), you gain advantage on the attack roll. Deal additional damage equal to your level +cha mod.
Find Weakness: As a full round action, you may roll an investigation check vs their will save. You detect any innate weaknesses you might take advantage of, if any exist.
Prestige Class: Exorcist or Ordained
Choose One
Exorcist: Holy Sneak Attack damage is 1D6+int mod+cha mod+level.
You may interact with and attack spirits and the ethereal plane at will.
Gain +5 Religion
Ordained: You can’t be flat footed.
Gain +5 AC against undead creatures.
Gain +2 to Saves
Bonus Feat: Gain a bonus feat.