| Level | Base Attack Bonus | Actions per turn | Reflex Save | Fortitude Save | Will Save | Special |
| 1 | 0 | 2 | 1 | 1 | 1 | Hunt |
| 2 | 1 | 2 | 2 | 1 | 2 | Find Weakness |
| 3 | 2 | 2 | 3 | 1 | 3 | Hunter’s Roll, Calculated Move |
| 4 | 3 | 2 | 4 | 2 | 4 | Spells |
| 5 | 4 | 2 | 4 | 2 | 5 | |
| 6 | 5 | 2 | 5 | 3 | 5 | |
| 7 | 5 | 3 | 5 | 3 | 5 | |
| 8 | 6 | 3 | 6 | 4 | 6 | Combat Feat |
| 9 | 6 | 3 | 6 | 4 | 6 | |
| 10 | 7 | 4 | 7 | 5 | 6 | Prestige Class: Slayer or Banisher |
| 11 | 7 | 4 | 7 | 5 | 7 | |
| 12 | 8 | 4 | 8 | 6 | 7 | |
| 13 | 8 | 4 | 8 | 6 | 7 | Combat Feat |
| 14 | 8 | 4 | 8 | 7 | 8 | |
| 15 | 9 | 4 | 9 | 7 | 8 | |
| 16 | 9 | 4 | 9 | 8 | 8 | |
| 17 | 9 | 4 | 9 | 8 | 9 | |
| 18 | 10 | 4 | 9 | 9 | 9 | |
| 19 | 10 | 4 | 10 | 10 | 10 | Bonus Feat |
| 20 | 10 | 4 | 10 | 10 | 10 |
Skills 4+int (x4 at first level)
Class Skills: Craft, Athletics, Acrobatics, Burgling, Sleight of Hand, Stealth, Arcana, History, Investigation, Nature, Religion, Piloting, Animal Handling, Insight, Medicine, Perception, Survival, Deception, Intimidation, and Persuasion
Weapon Proficiencies: Crossbow
Important Stats: Int, Dex
Special
Hunt: Choose a creature type (werewolves, vampires, zombies, etc). You gain +int mod on attack rolls and damage dealt against them. It takes 3 Hours in a safe location to designate a new creature type. You can track any target of that creature type given you have a clue or an item of the target.
Find Weakness: As a full round action, you may roll an investigation check vs a target’s will save. You detect any innate weaknesses you might take advantage of, if any exist.
Hunter’s Roll: Dex Mod times per day, once per turn, during your turn, as a free action, you may roll up to 10 feet.
Calculated Move: Int Mod times per day, during your turn, as a free action, you may declare a calculated move. During your next turn, you may take an extra action.
Spells: Hunters gain the ability to cast level 0 and level 1 spells at level 4, and may cast an additional level spell every 2 levels after that. See below for details.
| Player Level | Spell Levels Known | Player Level | Spell Levels Known | |
| 4 | 0,1 | 11 | ||
| 5 | 12 | 5 | ||
| 6 | 2 | 13 | ||
| 7 | 14 | 6 | ||
| 8 | 3 | 15 | ||
| 9 | 16 | 7 | ||
| 10 | 4 | 17 | ||
| 18 | 8 |
Hunters may memorize up to int mod spells to cast from memory, and they may cast the same amount of spells each day. It requires a full rest to change these out with spells you have written down. You may cast other spells, but you must read them off of scrolls or from your spell book. You may not cast spells while wearing Medium or heavy armor.
Keen Eye: Gain advantage on investigation checks.
Combat Feat: Gain a bonus Combat Feat
Prestige Class: Slayer or Banisher
Choose One:
Slayer: You may switch targets for hunt as a standard action instead of an hour.
Gain +5 to hit and damage against hunt targets.
Gain +5 Survival.
Banisher: Gain the ability to cast spells per day based on your level (Int mod + level)
Gain +2 to Will saves
Gain +5 to Religion
Bonus Feat: Gain a bonus feat.