Hunter

Like ranger + inquisitor

LevelBase Attack BonusActions per turnReflex SaveFortitude SaveWill SaveSpecial
102111Hunt
212212Find Weakness
322313Hunter’s Roll
432424Spells
543425
653535
753535
863646Combat Feat
963646
1074756Prestige Class: Slayer or Banisher
1174757
1284867
1384867Combat Feat
1484878
1594978
1694988
1794989
18104999
19104101010Bonus Feat
20104101010
 Hit Die 1D6    
    
Skills    4+int (x4 at first level)
Class Skills: Craft, Athletics, Acrobatics, Burgling, Sleight of Hand, Stealth, Arcana, History, Investigation, Nature, Religion, Piloting, Animal Handling, Insight, Medicine, Perception, Survival, Deception, Intimidation, and Persuasion

Weapon Proficiencies: Crossbow

Special

Hunt: Choose a creature type (werewolves, vampires, zombies, etc). You gain +int mod on attack rolls and damage dealt against them. It takes 3 Hours in a safe location to designate a new creature type. You can track any target of that creature type given you have a clue or an item of the target.

Find Weakness: As a full round action, you may roll an investigation check vs a target’s will save. You detect any innate weaknesses you might take advantage of, if any exist.

Hunter’s Roll: Once per turn, during your turn, as a free action, you may roll up to 10 feet.

Spells: Hunters gain the ability to cast level 0 and level 1 spells at level 4, and may cast an additional level spell every 2 levels after that. See below for details.

Player LevelSpell Levels KnownPlayer LevelSpell Levels Known
40,111
5125
6213
7146
8315
9167
10417
188

Hunters may memorize up to int mod spells to cast from memory, and they may cast the same amount of spells each day. It requires a full rest to change these out with spells you have written down. You may cast other spells, however, you must read off of scrolls or a spells book. You may not cast spells while wearing Medium or heavy armor.

Keen Eye: Gain advantage on investigation checks.

Combat Feat: Gain a bonus Combat Feat

Prestige Class: Slayer or Banisher

Choose One:

Slayer: You may switch targets for hunt as a standard action instead of an hour.

Gain +5 to hit and damage against hunt targets.

Gain +5 Survival.

Banisher: Gain the ability to cast spells per day based on your level (Int mod + level)

Gain +2 to Will saves

Gain +5 to Religion

Bonus Feat: Gain a bonus feat.