Like ranger + inquisitor
| Level | Base Attack Bonus | Actions per turn | Reflex Save | Fortitude Save | Will Save | Special |
| 1 | 0 | 2 | 1 | 1 | 1 | Hunt |
| 2 | 1 | 2 | 2 | 1 | 2 | Find Weakness |
| 3 | 2 | 2 | 3 | 1 | 3 | Hunter’s Roll |
| 4 | 3 | 2 | 4 | 2 | 4 | Spells |
| 5 | 4 | 3 | 4 | 2 | 5 | |
| 6 | 5 | 3 | 5 | 3 | 5 | |
| 7 | 5 | 3 | 5 | 3 | 5 | |
| 8 | 6 | 3 | 6 | 4 | 6 | Combat Feat |
| 9 | 6 | 3 | 6 | 4 | 6 | |
| 10 | 7 | 4 | 7 | 5 | 6 | Prestige Class: Slayer or Banisher |
| 11 | 7 | 4 | 7 | 5 | 7 | |
| 12 | 8 | 4 | 8 | 6 | 7 | |
| 13 | 8 | 4 | 8 | 6 | 7 | Combat Feat |
| 14 | 8 | 4 | 8 | 7 | 8 | |
| 15 | 9 | 4 | 9 | 7 | 8 | |
| 16 | 9 | 4 | 9 | 8 | 8 | |
| 17 | 9 | 4 | 9 | 8 | 9 | |
| 18 | 10 | 4 | 9 | 9 | 9 | |
| 19 | 10 | 4 | 10 | 10 | 10 | Bonus Feat |
| 20 | 10 | 4 | 10 | 10 | 10 |
Skills 4+int (x4 at first level)
Class Skills: Craft, Athletics, Acrobatics, Burgling, Sleight of Hand, Stealth, Arcana, History, Investigation, Nature, Religion, Piloting, Animal Handling, Insight, Medicine, Perception, Survival, Deception, Intimidation, and Persuasion
Weapon Proficiencies: Crossbow
Special
Hunt: Choose a creature type (werewolves, vampires, zombies, etc). You gain +int mod on attack rolls and damage dealt against them. It takes 3 Hours in a safe location to designate a new creature type. You can track any target of that creature type given you have a clue or an item of the target.
Find Weakness: As a full round action, you may roll an investigation check vs a target’s will save. You detect any innate weaknesses you might take advantage of, if any exist.
Hunter’s Roll: Once per turn, during your turn, as a free action, you may roll up to 10 feet.
Spells: Hunters gain the ability to cast level 0 and level 1 spells at level 4, and may cast an additional level spell every 2 levels after that. See below for details.
| Player Level | Spell Levels Known | Player Level | Spell Levels Known | |
| 4 | 0,1 | 11 | ||
| 5 | 12 | 5 | ||
| 6 | 2 | 13 | ||
| 7 | 14 | 6 | ||
| 8 | 3 | 15 | ||
| 9 | 16 | 7 | ||
| 10 | 4 | 17 | ||
| 18 | 8 |
Hunters may memorize up to int mod spells to cast from memory, and they may cast the same amount of spells each day. It requires a full rest to change these out with spells you have written down. You may cast other spells, however, you must read off of scrolls or a spells book. You may not cast spells while wearing Medium or heavy armor.
Keen Eye: Gain advantage on investigation checks.
Combat Feat: Gain a bonus Combat Feat
Prestige Class: Slayer or Banisher
Choose One:
Slayer: You may switch targets for hunt as a standard action instead of an hour.
Gain +5 to hit and damage against hunt targets.
Gain +5 Survival.
Banisher: Gain the ability to cast spells per day based on your level (Int mod + level)
Gain +2 to Will saves
Gain +5 to Religion
Bonus Feat: Gain a bonus feat.