How to roll up
Supplies:
A character Sheet (digital or physical)
a set of dice
and a pencil with scratch paper (if you have a physical character sheet)
1: roll 1d8+10 24 times, grouped into 4 sets of 6 numbers. pick the set of 6 numbers that you want for your character. distribute those into your ability scores
After you roll you should have something like this
2: Pick the set of numbers you want, and put them into your ability scores. DM note: Take a look at your class before finalizing your stats. Some classes scale off certain ability scores, and can feel weak when they don’t have their most important stat at a +2 or higher.
3: Pick your race and add the bonuses to your ability score and anywhere else affected.
4: Once you have chosen your race, go back to your ability scores and fill in your ability modifiers.
5: Fill in your base saves, base attack bonus, and the ability modifier for these, and then add them over. These base stats will be found on your class page.
6: pick your skills. You can only put skill points in class skills, otherwise, they cost double. You cannot have more than (your level +3) skill points in a skill, however, the total skill can exceed that limit.
7: take any special feats or abilities and write them down.
8: take a character creation feat.
9: roll your hit die and add your con mod. This is your starting HP.
10: pick languages. You start with Int mod languages, as well as Galactic Basic Standard.
11: Choose a weapon and armor (or 2 weapons). Gain proficiency with any armor chosen.
12: Fill out your weapon.
Your ATTACK is the chance you will hit, and is the attack bonus found above the weapons.
Your DAMAGE is how much damage you will deal if your attack is successful. Note that melee weapons deal bonus damage equal to your strength mod, and deals double damage when 2 handing the weapon.
Your CRITICAL is what you need to roll to deal extra damage and how much extra damage you do.
13: Fill out your AC. Make sure you add together your Armor Bonus, Dex Modifier, and any other bonuses you get to the flat 10 armor you naturally get.
14: Fill out your Initiative, Speed. Most Base Speeds are 30 feet, and your Initiative is based on your Dex modifier.
Congratulations! You are all rolled up. Check with the DM if you have any questions and to make sure you didn’t miss any bonuses