Heavy Cavalry

Heavy Armored Horseback

LevelBase Attack BonusActions per turnReflex SaveFortitude SaveWill SaveSpecial
112110Mount, Charge, HP Buff
212110
322221Damage Reduction (Dex Mod)
422221Reactionary Defense
532331Spring Attack
633332
743442Initiative Bonus
843442
953553
1053553Prestige Class: Cataphract or Hussar
1163664
1263664
1374775Combat Feat
1474775
1584886
1684886Combat Feat
1794997
1894997
1910510107Bonus Feat
2010510107
Hit Die 1d6+1d4 
    
Skills    2+int (x4 at first level)
Class Skills: Craft, Athletics, Acrobatics, History, Investigation, Nature, Religion, Animal Handling, Insight, Medicine, Perception, Survival, Deception, Intimidation, Performance, and Persuasion

Weapon Proficiencies: Polearms

Special

Mount: Gain a mount. Choose amongst a Riding Dog or a Heavy Horse.

——–

Draft Horse:  HP: 20 HP         Speed: 40 ft. (8 squares)         Armor Class: 18, touch 12, flat-footed 16

Attack: Kick +2 melee (1d8+1)          Space/Reach: 5 ft./5 ft. 

Special Qualities:

Saves: Fort +6, Ref +4, Will +4

——-

Riding Dog:  HP: 15 HP       Speed: 40 ft. (8 squares)          Armor Class: 14, touch 12, flat-footed 12 

Attack: Bite +3 melee (1d6+1)          Space/Reach: 5 ft./5 ft. 

Special Qualities: Low-light vision 

Saves: Fort +5, Ref +5, Will +2

——

Charge: As a full round action, you may move up to double your speed on your mount in a straight line. When you stop, you may make a melee attack action. The attack gets bonus to hit and to damage equal to +1 for every 5 feet you charge.

HP Buff: You and your mount gain +10 HP

Damage Reduction (Dex Mod): You and your horse gain damage reduction equal to your Dexterity Modifier.

Reactionary Defense: Dexterity Mod times per day, you may use the fortify action as a free action.

Spring Attack: You may split your movement action before and after you take your other actions.

Initiative Bonus: Gain +5 to your Initiative 

Prestige Class: Cataphract or Gendarme

Choose One: 

Cataphract: Charge deals +3 damage and to hit per 5 feet instead of +1.

Gain +10 Speed and +2 Base attack bonus.

+5 to Animal Handling.

Gendarme: Gain +3 AC. You don’t lose speed from armor.

Adaptive armor gives +2 AC instead of +1.

+2 to Fortitude

Combat Feat: Gain a bonus Combat Feat

Bonus Feat: Gain a bonus Feat.