Heavy Armored Horseback
| Level | Base Attack Bonus | Actions per turn | Reflex Save | Fortitude Save | Will Save | Special |
| 1 | 1 | 2 | 1 | 1 | 0 | Mount, Charge, HP Buff |
| 2 | 1 | 2 | 1 | 1 | 0 | |
| 3 | 2 | 2 | 2 | 2 | 1 | Damage Reduction (Dex Mod) |
| 4 | 2 | 2 | 2 | 2 | 1 | Reactionary Defense |
| 5 | 3 | 2 | 3 | 3 | 1 | Spring Attack |
| 6 | 3 | 3 | 3 | 3 | 2 | |
| 7 | 4 | 3 | 4 | 4 | 2 | Initiative Bonus |
| 8 | 4 | 3 | 4 | 4 | 2 | |
| 9 | 5 | 3 | 5 | 5 | 3 | |
| 10 | 5 | 3 | 5 | 5 | 3 | Prestige Class: Cataphract or Hussar |
| 11 | 6 | 3 | 6 | 6 | 4 | |
| 12 | 6 | 3 | 6 | 6 | 4 | |
| 13 | 7 | 4 | 7 | 7 | 5 | Combat Feat |
| 14 | 7 | 4 | 7 | 7 | 5 | |
| 15 | 8 | 4 | 8 | 8 | 6 | |
| 16 | 8 | 4 | 8 | 8 | 6 | Combat Feat |
| 17 | 9 | 4 | 9 | 9 | 7 | |
| 18 | 9 | 4 | 9 | 9 | 7 | |
| 19 | 10 | 5 | 10 | 10 | 7 | Bonus Feat |
| 20 | 10 | 5 | 10 | 10 | 7 |
Skills 2+int (x4 at first level)
Class Skills: Craft, Athletics, Acrobatics, History, Investigation, Nature, Religion, Animal Handling, Insight, Medicine, Perception, Survival, Deception, Intimidation, Performance, and Persuasion
Weapon Proficiencies: Polearms
Special
Mount: Gain a mount. Choose amongst a Riding Dog or a Heavy Horse.
——–
Draft Horse: HP: 20 HP Speed: 40 ft. (8 squares) Armor Class: 18, touch 12, flat-footed 16
Attack: Kick +2 melee (1d8+1) Space/Reach: 5 ft./5 ft.
Special Qualities:
Saves: Fort +6, Ref +4, Will +4
——-
Riding Dog: HP: 15 HP Speed: 40 ft. (8 squares) Armor Class: 14, touch 12, flat-footed 12
Attack: Bite +3 melee (1d6+1) Space/Reach: 5 ft./5 ft.
Special Qualities: Low-light vision
Saves: Fort +5, Ref +5, Will +2
——
Charge: As a full round action, you may move up to double your speed on your mount in a straight line. When you stop, you may make a melee attack action. The attack gets bonus to hit and to damage equal to +1 for every 5 feet you charge.
HP Buff: You and your mount gain +10 HP
Damage Reduction (Dex Mod): You and your horse gain damage reduction equal to your Dexterity Modifier.
Reactionary Defense: Dexterity Mod times per day, you may use the fortify action as a free action.
Spring Attack: You may split your movement action before and after you take your other actions.
Initiative Bonus: Gain +5 to your Initiative
Prestige Class: Cataphract or Gendarme
Choose One:
Cataphract: Charge deals +3 damage and to hit per 5 feet instead of +1.
Gain +10 Speed and +2 Base attack bonus.
+5 to Animal Handling.
Gendarme: Gain +3 AC. You don’t lose speed from armor.
Adaptive armor gives +2 AC instead of +1.
+2 to Fortitude
Combat Feat: Gain a bonus Combat Feat
Bonus Feat: Gain a bonus Feat.