Fighter

All around combatant

LevelBase Attack BonusActions per turnReflex SaveFortitude SaveWill SaveSpecial
112110Weapon Proficiency: All, Armor Proficiency: All
222220
332330Flurry
442441Heavy Handed
552551HP Bonus
662551
773552
883662Combat Feat
993662
10103663Prestige Class: Specialist or One Man Army
11113773
12123773
13133774Combat Feat
14143884
15154884
16164885Combat Feat
17174995
18184995
1919410105Bonus Feat
2020410105
Hit Die 2d4    
    
Skills    2+int (x4 at first level)
Class Skills: Craft, Athletics, Acrobatics, Sleight of Hand, Stealth, Arcana, Religion, Piloting, Animal Handling, Insight, Medicine, Perception, Survival, Deception, Intimidation, Performance, and Persuasion

Weapon Proficiency: All, Armor Proficiency: All

Special

Flurry: As long as you don’t take a movement action during your turn, you may double the amount of melee attacks you make each round with a weapon you are proficient with.

Combat Feat: Gain a bonus combat feat.

Heavy Handed: Melee attacks apply damage with both the strength and the dexterity modifier, instead of just the strength modifier.

HP Bonus: Gain 10 Max HP.

Prestige Class: Specialist or One Man Army

Choose one:

Specialist: Choose a weapon type you are proficient with. Gain +5 to hit and damage 

with weapons of that type.

You cannot be disarmed when holding a weapon you are proficient with.

Gain +5 to Perception

One Man Army: Gain +2 to weapon damage and +2 to base attack bonus.

You may switch weapons as a free action.

Gain + 5 to Stealth

Bonus Feat: Gain a bonus Feat.