All around combatant
| Level | Base Attack Bonus | Actions per turn | Reflex Save | Fortitude Save | Will Save | Special |
| 1 | 1 | 2 | 1 | 1 | 0 | Weapon Proficiency: All, Armor Proficiency: All |
| 2 | 2 | 2 | 2 | 2 | 0 | |
| 3 | 3 | 2 | 3 | 3 | 0 | Flurry |
| 4 | 4 | 2 | 4 | 4 | 1 | Heavy Handed |
| 5 | 5 | 2 | 5 | 5 | 1 | HP Bonus |
| 6 | 6 | 2 | 5 | 5 | 1 | |
| 7 | 7 | 3 | 5 | 5 | 2 | |
| 8 | 8 | 3 | 6 | 6 | 2 | Combat Feat |
| 9 | 9 | 3 | 6 | 6 | 2 | |
| 10 | 10 | 3 | 6 | 6 | 3 | Prestige Class: Specialist or One Man Army |
| 11 | 11 | 3 | 7 | 7 | 3 | |
| 12 | 12 | 3 | 7 | 7 | 3 | |
| 13 | 13 | 3 | 7 | 7 | 4 | Combat Feat |
| 14 | 14 | 3 | 8 | 8 | 4 | |
| 15 | 15 | 4 | 8 | 8 | 4 | |
| 16 | 16 | 4 | 8 | 8 | 5 | Combat Feat |
| 17 | 17 | 4 | 9 | 9 | 5 | |
| 18 | 18 | 4 | 9 | 9 | 5 | |
| 19 | 19 | 4 | 10 | 10 | 5 | Bonus Feat |
| 20 | 20 | 4 | 10 | 10 | 5 |
Skills 2+int (x4 at first level)
Class Skills: Craft, Athletics, Acrobatics, Sleight of Hand, Stealth, Arcana, Religion, Piloting, Animal Handling, Insight, Medicine, Perception, Survival, Deception, Intimidation, Performance, and Persuasion
Weapon Proficiency: All, Armor Proficiency: All
Special
Flurry: As long as you don’t take a movement action during your turn, you may double the amount of melee attacks you make each round with a weapon you are proficient with.
Combat Feat: Gain a bonus combat feat.
Heavy Handed: Melee attacks apply damage with both the strength and the dexterity modifier, instead of just the strength modifier.
HP Bonus: Gain 10 Max HP.
Prestige Class: Specialist or One Man Army
Choose one:
Specialist: Choose a weapon type you are proficient with. Gain +5 to hit and damage
with weapons of that type.
You cannot be disarmed when holding a weapon you are proficient with.
Gain +5 to Perception
One Man Army: Gain +2 to weapon damage and +2 to base attack bonus.
You may switch weapons as a free action.
Gain + 5 to Stealth
Bonus Feat: Gain a bonus Feat.