Duelist

1 on 1.

LevelBase Attack BonusActions per turnReflex SaveFortitude SaveWill SaveSpecial
112110Duel Target, Battlefield Awareness
222220
332330Taunt
442441HP Buff
552551Battle Tactics
662561
773572
873672Combat Feat
983682
1083683Prestige Class: Gladiator or Champion
1193793
121037103
131037104Bonus Feat
141138114
151238124
161238125
171339135Bonus Feat
181439145
1915310155Bonus Feat
2015310155
Hit Die: 2d4

Skills: 2 + int mod (x4 at first level)
Class Skills: Craft, Athletics, Acrobatics, Investigation, Piloting, Insight, Medicine, Perception, Survival, Deception, Intimidation, and Persuasion

Weapon Proficiencies: Choose 1

Special

Duel Target: The first round in combat, designates a duel target. Gain these bonuses when fighting against them:

  • +1 actions per turn to attack them
  • +5 to hit
  • +5 Damage
  • +5 AC against them
  • +5 Damage reduction against them

The target may not be switched until the first has been subdued.

Battlefield Awareness: The first critical miss you roll on an attack roll each turn is a 2 instead.

Taunt: Cha mod times per day, as a standard action, you may taunt a creature, causing them to attack you next turn. The target must be able to see or hear you.

HP Buff: Gain 10 Max HP.

Battle Tactics: Gain Damage Reduction equal to your Int modifier.

Combat Feat: Gain a bonus combat feat.

Prestige Class: Gladiator or Champion

Choose one:

Gladiator: You may choose up to Dex Mod Duel Targets instead of 1.

Each time you are hit, gain 1 AC. Reset your ac at the start of your turn.

Gain +5 to Acrobatics

Champion: You gain advantage on attacks made against Duel Targets.

Each time you hit with an attack, gain 1 HP.

Gain +5 to Athletics

Bonus Feat: Gain a bonus feat.