| Level | Base Attack Bonus | Actions Per Turn | Saves | Special | ||
| Reflex | Fortitude | Will | ||||
| 1 | 0 | 2 | 1 | 0 | 1 | Spells, Religious Devotion |
| 2 | 0 | 2 | 2 | 0 | 2 | Smite Undead |
| 3 | 1 | 2 | 3 | 0 | 3 | |
| 4 | 1 | 2 | 3 | 1 | 4 | |
| 5 | 1 | 2 | 4 | 1 | 5 | Dismiss Undead |
| 6 | 2 | 2 | 5 | 1 | 6 | |
| 7 | 2 | 3 | 6 | 2 | 7 | |
| 8 | 2 | 3 | 6 | 2 | 8 | Religious Mastery |
| 9 | 2 | 3 | 7 | 3 | 9 | |
| 10 | 3 | 3 | 8 | 3 | 10 | Prestige Class: Saint or Elder |
| 11 | 3 | 3 | 9 | 3 | 11 | |
| 12 | 3 | 3 | 9 | 4 | 12 | |
| 13 | 3 | 3 | 10 | 4 | 13 | Bonus Feat |
| 14 | 4 | 3 | 11 | 5 | 14 | |
| 15 | 4 | 4 | 12 | 5 | 15 | |
| 16 | 4 | 4 | 12 | 5 | 15 | |
| 17 | 4 | 4 | 13 | 6 | 15 | |
| 18 | 5 | 4 | 14 | 6 | 15 | |
| 19 | 5 | 4 | 15 | 7 | 15 | Bonus Feat |
| 20 | 5 | 4 | 15 | 7 | 15 | |
Skills: 2 + int mod (x4 at first level)
Class Skills: Craft, Athletics, Acrobatics, Burgling, Stealth, Arcana, History, Investigation, Nature, Religion, Animal Handling, Insight, Medicine, Perception, Survival, Intimidation, Performance, and Persuasion
Weapon Proficiencies: Club
Important Stats: Wis, Cha
Special
Spells: Clerics gain the ability to cast level 0 and level 1 spells at level 1, and may cast an additional level spell every 2 levels after that. See below for details.
| Player Level | Spell Levels Known | Player Level | Spell Levels Known | |
| 1 | 0, 1 | 8 | ||
| 2 | 9 | 5 | ||
| 3 | 2 | 10 | ||
| 4 | 11 | 6 | ||
| 5 | 3 | 12 | ||
| 6 | 13 | 7 | ||
| 7 | 4 | 14 | ||
| 15 | 8 |
Clerics may memorize up to wis mod+level spells to cast from memory, and they may cast the same amount of spells each day. It requires a full rest to change these out with spells you have written down. You may cast other spells, but you must read them off of scrolls or from your spell book. You may not cast spells while wearing Medium or heavy armor.
Religious Devotion: Clerics Gain passive abilities based on the Deities they worship. You may choose one, but may not switch after choosing. See Below for options:
| Name | Domain | Passive Ability |
| Vitalios | Life | Advantage on death, bleeding out, and waking up saves. Gain 5 temp HP on waking up. |
| Obliviarch | Death | 3 to damage |
| Vexxev | Magic | 1 to intelligence |
| Shizenji | Nature | 1 to Natural Armor, 2d4 Damage Natural Weapon |
| Pyrosa | Fire | Fire and heat damage immunity |
| Zaydan | Water | 3 to will saves |
| Mahabhumi | Earth | 3 to fortitude saves |
| Gustavus | Air | 3 to reflex saves |
| Remedius | Healing | 5 to medicine |
| Concordius | Peace | 1 to all saves |
| Grindle | Undead | 1 to wisdom |
| Nathan A | Battle | 1 to AC, 1 to BAB, Remain conscious at -HP |
| Ivan | Time | 5 to initiative, 5 to speed |
| Jaddu | Dragons | 1 to AC, 2 dmg reduction to fire |
| Santa Anna | Wind & Weather | 10 to speed |
| Aetor | Sea & Storms | Waterbreathing, Lightning dmg immunity |
| Bulanai | Moon and Space | 5 to speed, 1 to initiative, gain lowlight vision |
| Solarus | Sun | add 1d6 fire damage to melee attacks |
| Archaicus | Caves & Ruins | 3 to survival, gain dark vision |
| Saint Batton | Crusades | 5 to speed, 2 to BAB |
| Sir Crisford | War | 1 damage reduction, 1 to AC |
| Thaumatera | Spellcraft | Gain int mod spells per day, 1 to arcana |
| Andromeda | The Hunt | 3 to ranged attack rolls |
| Fabricor | The Forge | Gain Craft: Smithing +5 |
| Mareon | Voyages | 5 to piloting, move 1 additional square when piloting |
| Abundus | Riches & Treasure | 3 to perception, investigation, and burgling |
| Riclamin | Vengeance & Justice | 2 to BAB, 3 to investigation |
| Odin | God of Luck | Reroll the first crit miss after each full rest |
| Spectaculon | God of Art and Performance | 5 to performance |
Clerics may also use religion checks in place of other skills if their god’s domain is related to the subject of the check.
Smite Undead: Cha Mod times a day + level, when attacking an undead (Zombies, Vampires Ghost, etc), you gain advantage on the attack roll. Deal additional damage equal to your level +cha mod.
Dismiss Undead: Cha Mod times a day, you may roll a will vs will save vs a necromancer who summoned undead (you only need to target the undead they summoned to start the will save). If you succeed, the undead are dismissed back to the plane of the dead.
Religious Mastery: Gain advantage on religion and history skill checks.
Prestige Class: Saint or Elder
Choose one:
Saint: Gain an upgraded version of your god power. Discuss with the DM for more detail.
Dismiss Undead may be used twice as many times per day.
Gain +5 Medicine
Elder: You may switch between Religious Devotion gods during a full rest.
Smite Undead May be used twice as many times per day.
Gain +5 to religion.
Bonus Feat: Gain a bonus feat.