Battle Mage

LevelBase Attack BonusActions Per TurnSavesSpecial
ReflexFortitudeWill
112101Spells, Rapid Caster
212202Calm Mind
322313Calculated Move
422413Staple Spell
532514
633625
743726
843826Spell Sniper
953927
10531038Prestige Class: Master Channeler or Spellslinger
11641139
12641239
137413310Bonus Feat
147414411
158415412
168416412
179417413
189418514
1910419515Bonus Feat
2010420515
Hit Die: 1D6

Skills: 2 + int mod (x4 at first level)
Class Skills: Craft, Athletics, Acrobatics, Arcana, History, Investigation, Nature, Religion, Piloting, Animal Handling, Insight, Medicine, Perception, Survival, Intimidation, Performance, and Persuasion

Weapon Proficiencies: Polearms

Important Stats: Wis, Dex, Int

Special

Spells: Battlemages gain the ability to cast level 0 and level 1 spells at level 1, and may cast an additional level spell every 2 levels after that. See below for details.

Player LevelSpell Levels KnownPlayer LevelSpell Levels Known
10, 18
295
3210
4116
5312
6137
7414
158

Battlemages may memorize up to wis mod+level spells to cast from memory, and they may cast the same amount of spells each day. It requires a full rest to change these out with spells you have written down in your spellbook. You may cast other spells, you must read them off of scrolls or from your spell book. You may not cast spells while wearing Medium or heavy armor.

Rapid Caster: As long as you don’t take a movement action, you may double the actions you can take each round. Only use these actions to cast spells.

Calm Mind: As a full round action, focus on the next spell you cast. Spells you cast next turn have advantage on rolls to succeed.

Staple Spell: Choose an attack spell. You may cast this spell Dex Mod times per day without using a spell slot.

Calculated Move: Int Mod times per day, during your turn, as a free action, you may declare a calculated move. During your next turn, you may take an extra action.

Spell Sniper: Double the range of spells you cast.

Prestige Class: Master Channeler or Spellslinger

Choose one:

Master Channeler: Calm Mind only takes a single action instead of a full round.

Calm Mind activates the round you cast it instead of the next round.

You Gain Advantage on damage rolls on spells cast with calm mind.

Spellslinger: Only the first spell you cast with a rapid caster costs a spell per day.

You may use Rapid caster to do other actions as well (besides moving).

Gain +5 Acrobatics.

Bonus Feat: Gain a bonus feat.