| Level | Base Attack Bonus | Actions Per Turn | Saves | Special | ||
| Reflex | Fortitude | Will | ||||
| 1 | 1 | 2 | 1 | 0 | 1 | Spells, Rapid Caster |
| 2 | 1 | 2 | 2 | 0 | 2 | Calm Mind |
| 3 | 2 | 2 | 3 | 1 | 3 | Calculated Move |
| 4 | 2 | 2 | 4 | 1 | 3 | Staple Spell |
| 5 | 3 | 2 | 5 | 1 | 4 | |
| 6 | 3 | 3 | 6 | 2 | 5 | |
| 7 | 4 | 3 | 7 | 2 | 6 | |
| 8 | 4 | 3 | 8 | 2 | 6 | Spell Sniper |
| 9 | 5 | 3 | 9 | 2 | 7 | |
| 10 | 5 | 3 | 10 | 3 | 8 | Prestige Class: Master Channeler or Spellslinger |
| 11 | 6 | 4 | 11 | 3 | 9 | |
| 12 | 6 | 4 | 12 | 3 | 9 | |
| 13 | 7 | 4 | 13 | 3 | 10 | Bonus Feat |
| 14 | 7 | 4 | 14 | 4 | 11 | |
| 15 | 8 | 4 | 15 | 4 | 12 | |
| 16 | 8 | 4 | 16 | 4 | 12 | |
| 17 | 9 | 4 | 17 | 4 | 13 | |
| 18 | 9 | 4 | 18 | 5 | 14 | |
| 19 | 10 | 4 | 19 | 5 | 15 | Bonus Feat |
| 20 | 10 | 4 | 20 | 5 | 15 | |
Skills: 2 + int mod (x4 at first level)
Class Skills: Craft, Athletics, Acrobatics, Arcana, History, Investigation, Nature, Religion, Piloting, Animal Handling, Insight, Medicine, Perception, Survival, Intimidation, Performance, and Persuasion
Weapon Proficiencies: Polearms
Important Stats: Wis, Dex, Int
Special
Spells: Battlemages gain the ability to cast level 0 and level 1 spells at level 1, and may cast an additional level spell every 2 levels after that. See below for details.
| Player Level | Spell Levels Known | Player Level | Spell Levels Known | |
| 1 | 0, 1 | 8 | ||
| 2 | 9 | 5 | ||
| 3 | 2 | 10 | ||
| 4 | 11 | 6 | ||
| 5 | 3 | 12 | ||
| 6 | 13 | 7 | ||
| 7 | 4 | 14 | ||
| 15 | 8 |
Battlemages may memorize up to wis mod+level spells to cast from memory, and they may cast the same amount of spells each day. It requires a full rest to change these out with spells you have written down in your spellbook. You may cast other spells, you must read them off of scrolls or from your spell book. You may not cast spells while wearing Medium or heavy armor.
Rapid Caster: As long as you don’t take a movement action, you may double the actions you can take each round. Only use these actions to cast spells.
Calm Mind: As a full round action, focus on the next spell you cast. Spells you cast next turn have advantage on rolls to succeed.
Staple Spell: Choose an attack spell. You may cast this spell Dex Mod times per day without using a spell slot.
Calculated Move: Int Mod times per day, during your turn, as a free action, you may declare a calculated move. During your next turn, you may take an extra action.
Spell Sniper: Double the range of spells you cast.
Prestige Class: Master Channeler or Spellslinger
Choose one:
Master Channeler: Calm Mind only takes a single action instead of a full round.
Calm Mind activates the round you cast it instead of the next round.
You Gain Advantage on damage rolls on spells cast with calm mind.
Bonus Feat: Gain a bonus feat.