Battle Mage

Magic meets ranged combat.

LevelBase Attack BonusActions Per TurnSavesSpecial
ReflexFortitudeWill
112101Spells, Rapid Caster
212202Calm Mind
322313
423413Staple Spell
533514
633625
743726
843826Spell Sniper
953927
10531038Prestige Class: Master Channeler or Spellslinger
11641139
12641239
137413310Bonus Feat
147414411
158415412
168416412
179417413
189418514
1910419515Bonus Feat
2010420515
Hit Die: 1D6

Skills: 2 + int mod (x4 at first level)
Class Skills: Craft, Athletics, Acrobatics, Arcana, History, Investigation, Nature, Religion, Piloting, Animal Handling, Insight, Medicine, Perception, Survival, Intimidation, Performance, and Persuasion

Weapon Proficiencies: Polearms

Special

Spells: Battlemages gain the ability to cast level 0 and level 1 spells at level 1, and may cast an additional level spell every 2 levels after that. See below for details.

Player LevelSpell Levels KnownPlayer LevelSpell Levels Known
10, 18
295
3210
4116
5312
6137
7414
158

Battlemages may memorize up to wis mod+level spells to cast from memory, and they may cast the same amount of spells each day. It requires a full rest to change these out with spells you have written down. You may cast other spells, however, you must read off of scrolls or a spellbook. You may not cast spells while wearing Medium or heavy armor.

Rapid Caster: As long as you don’t take a movement action, you may double the actions you can take each round. Only use these actions to cast spells.

Calm Mind: As a full round action, focus on the next spell you cast. Spells you cast next turn have advantage on rolls to succeed.

Staple Spell: Choose an attack spell. You may cast this spell (dex mod) times per day without using a spell slot.

Spell Sniper: Double the range of spells you cast.

Prestige Class: Master Channeler or Spellslinger

Choose one:

Master Channeler: Calm Mind only takes a single action instead of a full round.

Calm Mind activates the round you cast it instead of the next round.

You Gain Advantage on damage rolls on spells cast with calm mind.

Spellslinger: Only the first spell you cast with a rapid caster costs a spell per day.

You may use Rapid caster to do other actions as well (besides moving).

Gain +5 Acrobatics.

Bonus Feat: Gain a bonus feat.