Magic meets ranged combat.
| Level | Base Attack Bonus | Actions Per Turn | Saves | Special | ||
| Reflex | Fortitude | Will | ||||
| 1 | 1 | 2 | 1 | 0 | 1 | Spells, Rapid Caster |
| 2 | 1 | 2 | 2 | 0 | 2 | Calm Mind |
| 3 | 2 | 2 | 3 | 1 | 3 | |
| 4 | 2 | 3 | 4 | 1 | 3 | Staple Spell |
| 5 | 3 | 3 | 5 | 1 | 4 | |
| 6 | 3 | 3 | 6 | 2 | 5 | |
| 7 | 4 | 3 | 7 | 2 | 6 | |
| 8 | 4 | 3 | 8 | 2 | 6 | Spell Sniper |
| 9 | 5 | 3 | 9 | 2 | 7 | |
| 10 | 5 | 3 | 10 | 3 | 8 | Prestige Class: Master Channeler or Spellslinger |
| 11 | 6 | 4 | 11 | 3 | 9 | |
| 12 | 6 | 4 | 12 | 3 | 9 | |
| 13 | 7 | 4 | 13 | 3 | 10 | Bonus Feat |
| 14 | 7 | 4 | 14 | 4 | 11 | |
| 15 | 8 | 4 | 15 | 4 | 12 | |
| 16 | 8 | 4 | 16 | 4 | 12 | |
| 17 | 9 | 4 | 17 | 4 | 13 | |
| 18 | 9 | 4 | 18 | 5 | 14 | |
| 19 | 10 | 4 | 19 | 5 | 15 | Bonus Feat |
| 20 | 10 | 4 | 20 | 5 | 15 | |
Skills: 2 + int mod (x4 at first level)
Class Skills: Craft, Athletics, Acrobatics, Arcana, History, Investigation, Nature, Religion, Piloting, Animal Handling, Insight, Medicine, Perception, Survival, Intimidation, Performance, and Persuasion
Weapon Proficiencies: Polearms
Special
Spells: Battlemages gain the ability to cast level 0 and level 1 spells at level 1, and may cast an additional level spell every 2 levels after that. See below for details.
| Player Level | Spell Levels Known | Player Level | Spell Levels Known | |
| 1 | 0, 1 | 8 | ||
| 2 | 9 | 5 | ||
| 3 | 2 | 10 | ||
| 4 | 11 | 6 | ||
| 5 | 3 | 12 | ||
| 6 | 13 | 7 | ||
| 7 | 4 | 14 | ||
| 15 | 8 |
Battlemages may memorize up to wis mod+level spells to cast from memory, and they may cast the same amount of spells each day. It requires a full rest to change these out with spells you have written down. You may cast other spells, however, you must read off of scrolls or a spellbook. You may not cast spells while wearing Medium or heavy armor.
Rapid Caster: As long as you don’t take a movement action, you may double the actions you can take each round. Only use these actions to cast spells.
Calm Mind: As a full round action, focus on the next spell you cast. Spells you cast next turn have advantage on rolls to succeed.
Staple Spell: Choose an attack spell. You may cast this spell (dex mod) times per day without using a spell slot.
Spell Sniper: Double the range of spells you cast.
Prestige Class: Master Channeler or Spellslinger
Choose one:
Master Channeler: Calm Mind only takes a single action instead of a full round.
Calm Mind activates the round you cast it instead of the next round.
You Gain Advantage on damage rolls on spells cast with calm mind.
Bonus Feat: Gain a bonus feat.