Assassin

Rogue with specialty in melee combat.

LevelBase Attack BonusActions Per TurnSavesSpecial
ReflexFortitudeWill
112110Heavy Sneak Attack, Rogue’s Tools
222210
332321Athletic
442321
552431Short Dash
663532Flurry
773642
883642
993752
1093853Prestige Class: Apex or Myrmidon
11103963
12103963
131141073Bonus Feat
141241174
151241284
161341284
171341394
181441495
1915415105Bonus Feat
2015415105
Hit Die: 1D6

Skills: 3 + int mod (x4 at first level)
Class Skills: Craft, Athletics, Acrobatics, Burgling, Sleight of Hand, Stealth, Investigation, Nature, Insight, Medicine, Perception, Survival, Deception, Intimidation, and Persuasion

Weapon Proficiencies: Dagger and Swords

Special

Heavy Sneak Attack: Gain sneak attack damage on all enemies who are flat footed or who have already taken damage from you this turn. 

Heavy Sneak Attack damage is 1D6+int mod+str mod+level.

Rogue’s Tools: At level 1, Assassins gain access to Rouge’s tools, a set of interchangeable items. They may only hold Int Mod sets of Tools at a time, however, they may be swapped out and kept at a safe location. The list is as follows:

  • Rope and Hook: 100 Feet of Rope with a hook on it.
  • Cherry Bombs: Large Firecrackers. Use them to destroy crumbling walls.
  • Lock Pick: Gain advantage on burgling checks to open locks.
  • Smoke Bombs: Creates smoke in a 10 foot radius. You cant see more than 5 feet in the smoke. Users of the smoke bombs are unaffected by the smoke.
  • Rogue’s Capsules: A capsule that free you from any non physical effects. Deals 5 damage when used. 
  • Coin Purse: Scatter a purse of fake coins to draw a crowd.
  • Scope: Allows for distant scouting. +5 to perception.
  • Oil Vial: A throwable vial of oil that makes things slippery and more flammable.
  • Sleep Dart: A small dart that makes the target fall asleep (fort check 20). 
  • Rogue’s Cloak: A cloak that makes you invisible at night past 50 Feet.+5 to disguise.
  • Denizen’s Pass: A pass that can get you into most disreputable places.
  • Bite Down: A capsule that allows you to become unconscious and undetectable by magic for 4 hours. Gain 20 Passive stealth.
  • Lesser Bag of Holding:  Small purse used to hold loot (1 cubic meter).
  • Climbing Claws: Gain +5 on all climbing checks.
  • Air Reed: Breathe underwater for up to 10 Minutes.
  • Weighted Dice: 2 Weighted dice, loaded to roll 6’s more often.

Athletic: Gain advantage on athletic checks.

Short Dash: Once per turn, during your turn, you may move up to 10 feet with a successful athletics check as a free action.

Flurry: Double the amount of actions you take as long as you did not use an action to move (free actions do not count)

Prestige Class: Apex or Myrmidon

Choose one:

Apex: Sneak attacks that catch enemies unaware deal 50 bonus damage. 

You may carry any number of rogue’s tools.

Gain +5 Perception and Stealth.

Myrmidon: Gain +5 to hit and damage

Sneak attack damage is 1d6+level+(str * int)

Gain +5 to Athletics

Bonus Feat: Gain a Bonus Feat.