| Level | Base Attack Bonus | Actions Per Turn | Saves | Special | ||
| Reflex | Fortitude | Will | ||||
| 1 | 0 | 2 | 1 | 0 | 1 | Spells, Counter Spells |
| 2 | 0 | 2 | 2 | 1 | 2 | Expel Magic |
| 3 | 1 | 2 | 3 | 1 | 3 | Calculated Move |
| 4 | 1 | 2 | 3 | 1 | 3 | |
| 5 | 1 | 2 | 4 | 2 | 4 | Counter Spell Affinity |
| 6 | 1 | 2 | 5 | 2 | 5 | |
| 7 | 2 | 3 | 6 | 3 | 6 | |
| 8 | 2 | 3 | 6 | 3 | 6 | |
| 9 | 2 | 3 | 7 | 3 | 7 | |
| 10 | 2 | 3 | 8 | 4 | 8 | Prestige Class: Counter Mage or Shroud Master |
| 11 | 3 | 3 | 9 | 4 | 9 | |
| 12 | 3 | 3 | 9 | 5 | 9 | |
| 13 | 3 | 3 | 10 | 5 | 10 | Bonus Feat |
| 14 | 3 | 4 | 11 | 5 | 11 | |
| 15 | 4 | 4 | 12 | 6 | 12 | |
| 16 | 4 | 4 | 12 | 6 | 12 | |
| 17 | 4 | 4 | 13 | 7 | 13 | |
| 18 | 5 | 4 | 14 | 7 | 14 | |
| 19 | 5 | 4 | 15 | 7 | 15 | Bonus Feat |
| 20 | 5 | 4 | 15 | 7 | 15 | |
Skills: 2 + int mod (x4 at first level)
Class Skills: Craft, Athletics, Acrobatics, Burgling, Sleight of Hand, Stealth, Arcana, History, Investigation, Nature, Religion, Piloting, Animal Handling, Insight, Medicine, Perception, Survival, Deception, Intimidation, Performance and Persuasion
Weapon Proficiencies: None
Important Stats: Wis, Dex, Int
Special
Spells: Anti Mages gain the ability to cast level 0 and level 1 spells at level 1, and may cast an additional level spell every 2 levels after that. See below for details.
| Player Level | Spell Levels Known | Player Level | Spell Levels Known | |
| 1 | 0, 1 | 8 | ||
| 2 | 9 | 5 | ||
| 3 | 2 | 10 | ||
| 4 | 11 | 6 | ||
| 5 | 3 | 12 | ||
| 6 | 13 | 7 | ||
| 7 | 4 | 14 | ||
| 15 | 8 |
Anti Mages may memorize up to wis mod+level spells to cast from memory, and they may cast the same amount of spells each day. It requires a full rest to change these out with spells you have written down in your spellbook. You may cast other spells, you must read them off of scrolls or from your spell book. You may not cast spells while wearing Medium or heavy armor.
Counter Spell: Learn and gain the ability to cast counterspell at level one instead of level 4. This is memorized and does not count towards your total spells memorized.
Expel Magic: Expel magic allows the user to lose all of their remaining spells per day as a standard action. This action also heals the user for the amount of spells expelled, and they cannot be affected by magical abilities until they have taken a full rest.
Calculated Move: Int Mod times per day, during your turn, as a free action, you may declare a calculated move. During your next turn, you may take an extra action.
Counter Spell Affinity: Counter Spells you cast get +5 on rolls to succeed.
Prestige Class: Counter Mage or Shroud Master
Choose one:
Counter Mage: Counter spells you cast do not cost a spell per day.
Gain an additional action each round. Only use this action to cast counter spells.
Gain +5 to Arcana.
Shroud Master: Shroud: You cannot be the target of spells. You lose all ongoing magical effects.
You may move the Shroud to another target as a standard action.
Gain +5 Stealth.
Bonus Feat: Gain a Bonus Feat.