Uses their expertise in arcana to work against magical forces.
| Level | Base Attack Bonus | Actions Per Turn | Saves | Special | ||
| Reflex | Fortitude | Will | ||||
| 1 | 0 | 2 | 1 | 0 | 1 | Spells, Counter Spells |
| 2 | 0 | 2 | 2 | 1 | 2 | Expel Magic |
| 3 | 1 | 2 | 3 | 1 | 3 | |
| 4 | 1 | 2 | 3 | 1 | 3 | |
| 5 | 1 | 2 | 4 | 2 | 4 | Counter Spell Affinity |
| 6 | 1 | 2 | 5 | 2 | 5 | |
| 7 | 2 | 3 | 6 | 3 | 6 | |
| 8 | 2 | 3 | 6 | 3 | 6 | |
| 9 | 2 | 3 | 7 | 3 | 7 | |
| 10 | 2 | 3 | 8 | 4 | 8 | Prestige Class: Counter Mage or Shroud Master |
| 11 | 3 | 3 | 9 | 4 | 9 | |
| 12 | 3 | 3 | 9 | 5 | 9 | |
| 13 | 3 | 3 | 10 | 5 | 10 | Bonus Feat |
| 14 | 3 | 4 | 11 | 5 | 11 | |
| 15 | 4 | 4 | 12 | 6 | 12 | |
| 16 | 4 | 4 | 12 | 6 | 12 | |
| 17 | 4 | 4 | 13 | 7 | 13 | |
| 18 | 5 | 4 | 14 | 7 | 14 | |
| 19 | 5 | 4 | 15 | 7 | 15 | Bonus Feat |
| 20 | 5 | 4 | 15 | 7 | 15 | |
Skills: 2 + int mod (x4 at first level)
Class Skills: Craft, Athletics, Acrobatics, Burgling, Sleight of Hand, Stealth, Arcana, History, Investigation, Nature, Religion, Piloting, Animal Handling, Insight, Medicine, Perception, Survival, Deception, Intimidation, Performance and Persuasion
Weapon Proficiencies: None
Special
Spells: Anti Mages gain the ability to cast level 0 and level 1 spells at level 1, and may cast an additional level spell every 2 levels after that. See below for details.
| Player Level | Spell Levels Known | Player Level | Spell Levels Known | |
| 1 | 0, 1 | 8 | ||
| 2 | 9 | 5 | ||
| 3 | 2 | 10 | ||
| 4 | 11 | 6 | ||
| 5 | 3 | 12 | ||
| 6 | 13 | 7 | ||
| 7 | 4 | 14 | ||
| 15 | 8 |
Anti Mages may memorize up to wis mod+level spells to cast from memory, and they may cast the same amount of spells each day. It requires a full rest to change these out with spells you have written down. You may cast other spells, however, you must read off of scrolls or a spells book. You may not cast spells while wearing Medium or heavy armor.
Counter Spell: Learn and gain the ability to cast counterspell at level one instead of level 4. This is memorized and does not count towards your total spells memorized.
Expel Magic: Expel magic allows the user to lose all of their remaining spells per day as a standard action. This action also heals the user for the amount of spells expelled, and they cannot be affected by magical abilities until they have taken a full rest.Counter Spell Affinity: Counter Spells you cast get +5 on rolls to succeed.succeed.
Prestige Class: Counter Mage or Shroud Master
Choose one:
Counter Mage: Counter spells you cast do not cost a spell per day.
Gain an additional action each round. Only use this action to cast counter spells.
Gain +5 to Arcana.
Shroud Master: Shroud: You cannot be the target of spells. You lose all ongoing magical effects.
You may move the Shroud to another target as a standard action.
Gain +5 Stealth.
Bonus Feat: Gain a Bonus Feat.