Anti Mage

Uses their expertise in arcana to work against magical forces.

LevelBase Attack BonusActions Per TurnSavesSpecial
ReflexFortitudeWill
102101Spells, Counter Spells
202212Expel Magic
312313
412313
512424Counter Spell Affinity
612525
723636
823636
923737
1023848Prestige Class: Counter Mage or Shroud Master
1133949
1233959
133310510Bonus Feat
143411511
154412612
164412612
174413713
185414714
195415715Bonus Feat
205415715
Hit Die: 1D6

Skills: 2 + int mod (x4 at first level)
Class Skills: Craft, Athletics, Acrobatics, Burgling, Sleight of Hand, Stealth, Arcana, History, Investigation, Nature, Religion, Piloting, Animal Handling, Insight, Medicine, Perception, Survival, Deception, Intimidation, Performance and Persuasion

Weapon Proficiencies: None

Special

Spells: Anti Mages gain the ability to cast level 0 and level 1 spells at level 1, and may cast an additional level spell every 2 levels after that. See below for details.

Player LevelSpell Levels KnownPlayer LevelSpell Levels Known
10, 18
295
3210
4116
5312
6137
7414
158

Anti Mages may memorize up to wis mod+level spells to cast from memory, and they may cast the same amount of spells each day. It requires a full rest to change these out with spells you have written down. You may cast other spells, however, you must read off of scrolls or a spells book. You may not cast spells while wearing Medium or heavy armor.

Counter Spell: Learn and gain the ability to cast counterspell at level one instead of level 4. This is memorized and does not count towards your total spells memorized.

Expel Magic: Expel magic allows the user to lose all of their remaining spells per day as a standard action. This action also heals the user for the amount of spells expelled, and they cannot be affected by magical abilities until they have taken a full rest.Counter Spell Affinity: Counter Spells you cast get +5 on rolls to succeed.succeed.

Prestige Class: Counter Mage or Shroud Master

Choose one:

Counter Mage: Counter spells you cast do not cost a spell per day.

Gain an additional action each round. Only use this action to cast counter spells.

Gain +5 to Arcana.

Shroud Master: Shroud: You cannot be the target of spells. You lose all ongoing magical effects.

You may move the Shroud to another target as a standard action.

Gain +5 Stealth.

Bonus Feat: Gain a Bonus Feat.