Rogue meets mobility. Scales with Intelligence.
| Level | Base Attack Bonus | Actions Per Turn | Saves | Special | ||
| Reflex | Fortitude | Will | ||||
| 1 | 1 | 2 | 1 | 0 | 1 | Rogue’s Tools, Mount |
| 2 | 1 | 2 | 2 | 0 | 1 | Aerial Sneak Attack |
| 3 | 2 | 2 | 3 | 1 | 1 | Acrobatic |
| 4 | 2 | 2 | 4 | 1 | 1 | |
| 5 | 3 | 3 | 5 | 2 | 2 | Spring Attack, Charge |
| 6 | 3 | 3 | 6 | 2 | 2 | Stealth Ride |
| 7 | 4 | 3 | 7 | 2 | 2 | |
| 8 | 4 | 3 | 8 | 3 | 3 | Initiative Bonus |
| 9 | 5 | 4 | 9 | 3 | 3 | |
| 10 | 5 | 4 | 10 | 3 | 3 | Prestige Class: Aeronaut or Infiltrator |
| 11 | 6 | 4 | 11 | 4 | 4 | |
| 12 | 6 | 4 | 12 | 4 | 4 | |
| 13 | 7 | 4 | 13 | 4 | 4 | Sprinter |
| 14 | 7 | 4 | 14 | 5 | 5 | |
| 15 | 8 | 5 | 15 | 5 | 5 | |
| 16 | 8 | 5 | 16 | 5 | 5 | |
| 17 | 9 | 5 | 17 | 6 | 6 | |
| 18 | 9 | 5 | 18 | 6 | 6 | |
| 19 | 10 | 5 | 19 | 6 | 6 | Bonus Feat |
| 20 | 10 | 5 | 20 | 7 | 7 | |
Skills: 4 + int mod (x4 at first level)
Class Skills: Craft, Athletics, Acrobatics, Burgling, Sleight of Hand, Stealth, Investigation, Animal Handling, Insight, Medicine, Perception, Survival, Deception, Performance, and Persuasion
Weapon Proficiencies: Daggers
Special
Rogue’s Tools: At level 1, Acrobats gain access to Rouge’s tools, a set of interchangeable items. They may only hold Int Mod sets of Tools at a time, however, they may be swapped out and kept at a safe location. The list is as follows:
- Rope and Hook: 100 Feet of Rope with a hook on it.
- Cherry Bombs: Large Firecrackers. Use them to destroy crumbling walls.
- Lock Pick: Gain advantage on burgling checks to open locks.
- Smoke Bombs: Creates smoke in a 10 foot radius. You cant see more than 5 feet in the
- Smoke. Users of the smoke bombs are unaffected by the smoke.
- Rogue’s Capsules: A capsule that free you from any non physical effects. Deals 5
- damage when used.
- Coin Purse: Scatter a purse of fake coins to draw a crowd.
- Scope: Allows for distant scouting. +5 to perception.
- Oil Vial: A throwable vial of oil that makes things slippery and more flammable.
- Sleep Dart: A small dart that makes the target fall asleep (fort check 20).
- Rogue’s Cloak: A cloak that makes you invisible at night past 50 Feet.+5 to disguise.
- Denizen’s Pass: A pass that can get you into most disreputable places.
- Bite Down: A capsule that allows you to become unconscious and undetectable by
- magic for 4 hours. Gain 20 Passive stealth.
- Lesser Bag of Holding: Small purse used to hold loot (1 cubic meter).
- Climbing Claws: Gain +5 on all climbing checks.
- Air Reed: Breathe underwater for up to 10 Minutes.
- Weighted Dice: 2 Weighted dice, loaded to roll 6’s more often.
Mount: Gain a mount. Choose amongst a Riding Dog or a Light Horse.
Warm Blooded Horse
HP: 10 HP
Speed: 50 ft. (10 squares)
Armor Class: 16, touch 14, flat-footed 12
Attack: Kick +2 melee (1d8+1) Space/Reach: 5 ft./5 ft.
Special Qualities: This Creature gains advantage on acrobatics and athletics checks
Saves: Fort +1, Ref +6, Will +0
Riding Dog
HP: 15 HP
Speed: 40 ft. (8 squares)
Armor Class: 14, touch 12, flat-footed 12
Attack: Bite +3 melee (1d6+1) Space/Reach: 5 ft./5 ft.
Special Qualities: Low-light vision
Saves: Fort +5, Ref +5, Will +2
Aerial Sneak Attack: Gain sneak attack damage on all enemies who are flat footed or are lower than you. Sneak Attack damage is 1D6+int modifier+level.
Acrobatic: Gain Advantage on Acrobatic Checks.
Spring Attack: You may split your movement action before and after you take your other actions.
Charge: As a full round action, you may move up to double your speed on your mount in a straight line. When you stop, you may make a melee attack action. The attack gets bonus to hit and to damage equal to +1 for every 5 feet you charge.
Stealth Ride: You may stealth checks while mounted as if you were dismounted. Gain +3 to stealth.
Initiative Bonus: Add your int mod as a misc mod to your initiative.
Prestige Class: Constructor or Master Artificer
Choose one:
Constructor: You may have up to 3 constructs at a time.
Each Construct may have different upgrades.
Constructs gain +5 to hit and damage.
Gain +5 Tinkering
Master Artificer: Spells you cast may be cast remotely through your construct.
Gain the ability to cast spells per day based on your level (Int mod + level)
Gain +5 to Arcana
Bonus Feat: Gain a Bonus Feat.