Weapons

WeaponsWeapon Type Melee or RangedSimple or MartialOne Handed or Two handed Range (melee, ranged)Damage Crit Dex or Strength ModSpecial
Axe, doubleAxeMeleeMartial25 Feet2D619-20 (x2)StrCleave: If you kill an enemy, gain an addition attack on an enemy within 5 feet.
BattleaxeAxeMeleeMartial25 Feet1D819-20 (x2)StrCleave: If you kill an enemy, gain an addition attack on an enemy within 5 feet.
GreataxeAxeMeleeMartial25 Feet1D1219-20 (x2)StrCleave: If you kill an enemy, gain an addition attack on an enemy within 5 feet.
UrgroshAxeMeleeMartial25 Feet1D819-20 (x2)StrReach: As a full round action, you may attack an additional 5 feet.
Cleave: If you kill an enemy, gain an addition attack on an enemy within 5 feet.
WaraxeAxeMeleeSimple15 Feet1D819-20 (x2)StrCleave: If you kill an enemy, gain an addition attack on an enemy within 5 feet.
Heavy: This weapon may only be used with one hand if you are using a shield or if you have more than 20 Strength.
Axe, throwingAxeThrowingSimple15 feet, 20 Feet1D419-20 (x2)BothCleave: If you kill an enemy, gain an addition attack on an enemy within 5 feet.
Light: This weapon does not take an action to draw.
HandaxeAxeMeleeSimple15 Feet1D619-20 (x2)StrCleave: If you kill an enemy, gain an addition attack on an enemy within 5 feet.
Light: This weapon does not take an action to draw.
LongbowBowRangedMartial280 Feet1D1020 (x3)DexRanged shot: As a full round action, you may attack at double your normal range.
Longbow, compositeBowRangedMartial280 Feet1D1020 (x3)BothRanged shot: As a full round action, you may attack at double your normal range.
ShortbowBowRangedMartial260 Feet1D620 (x3)DexRanged shot: As a full round action, you may attack at double your normal range.
Light: This weapon does not take an action to draw.
Shortbow, compositeBowRangedMartial260 Feet1D620 (x3)DexRanged shot: As a full round action, you may attack at double your normal range.
Light: This weapon does not take an action to draw.
FlailClubMeleeMartial15 Feet1D620 (x2)StrCrush: As a full round action, you may attack an enemy. If you hit, Break the armor or shield they are wearing. It is broken until mended.
Flail, heavyClubMeleeMartial15 Feet1D1020 (x2)StrCrush: As a full round action, you may attack an enemy. If you hit, Break the armor or shield they are wearing. It is broken until mended.
Flail, longClubMeleeMartial210 Feet1D820 (x2)StrCrush: As a full round action, you may attack an enemy. If you hit, Break the armor or shield they are wearing. It is broken until mended.
NunchakuClubMeleeMartial15 Feet2D420 (x2)BothCrush: As a full round action, you may attack an enemy. If you hit, Break the armor or shield they are wearing. It is broken until mended.
ClubClubMeleeSimple15 Feet1D820 (x2)StrCrush: As a full round action, you may attack an enemy. If you hit, Break the armor or shield they are wearing. It is broken until mended.
GreatclubClubMeleeSimple25 Feet1D1020 (x2)StrCrush: As a full round action, you may attack an enemy. If you hit, Break the armor or shield they are wearing. It is broken until mended.
SapClubMeleeSimple15 Feet1D620 (x2)StrCrush: As a full round action, you may attack an enemy. If you hit, Break the armor or shield they are wearing. It is broken until mended.
Mace, heavyClubMeleeSimple15 Feet1D1020 (x2)StrCrush: As a full round action, you may attack an enemy. If you hit, Break the armor or shield they are wearing. It is broken until mended.
Heavy: This weapon may only be used with one hand if you are using a shield or if you have more than 20 Strength.
Mace, lightClubMeleeSimple15 Feet1D820 (x2)StrCrush: As a full round action, you may attack an enemy. If you hit, Break the armor or shield they are wearing. It is broken until mended.
Light: This weapon does not take an action to draw.
Crossbow, repeating lightCrossbowRangedMartial230 Feet1D420 (x3)DexReload Clip: After every 6th shot, you must take an action to reload.
Rapid Shot: Double the attacks made this round as long as you havent taken a movement action.
Light: This weapon does not take an action to draw.
Crossbow, repeating heavyCrossbowRangedMartial230 Feet1D620 (x3)DexReload Clip: After every 6th shot, you must take an action to reload.
Rapid Shot: Double the attacks make this round as long as you havent taken a movement action.
Crossbow, heavyCrossbowRangedSimple240 Feet1D819-20 (x3)DexReload: After each shot, you must take an action to reload.
Crossbow, handCrossbowRangedSimple130 Feet1D419-20 (x3)DexReload: After each shot, you must take an action to reload.
Light: This weapon does not take an action to draw.
Crossbow, lightCrossbowRangedSimple240 Feet1D619-20 (x3)DexReload: After each shot, you must take an action to reload.
Light: This weapon does not take an action to draw.
KunaiDaggerThrowingMartial15 feet, 40 Feet1D418-20 (x3)DexSlash: As a full round action, you may attack 3 squares, all 5 feet adjacent from each other and you.
Light: This weapon does not take an action to draw.
SaiDaggerMeleeMartial15 Feet1D618-20 (x3)DexWeapon Catcher: If you are attacked by a sword or polearm, (if you saved an action) you may roll a reflex save as a reaction. If you are successful, catch the attacker’s weapon.
DaggerDaggerMeleeSimple15 Feet1D618-20 (x3)DexSlash: As a full round action, you may attack 3 squares, all 5 feet adjacent from each other and you.
KukriDaggerMeleeSimple15 Feet1D419-20 (x3)DexWeapon Catcher: If you are attacked by a sword or polearm, (if you saved an action) you may roll a reflex save as a reaction. If you are successful, catch the attacker’s weapon.
Repeater CarbineFirearmRangedMartial2100 Feet2D419-20 (x3)DexReload Clip: After every 6th shot, you must take an action to reload.
Rapid Shot: Double the attacks made this round as long as you havent taken a movement action.
BlunderbussFirearmRangedMartial220 Feet3D419-20 (x3)DexReload: After each shot, you must take an action to reload.
Long RifleFIrearmRangedMartial2300 Feet1D1219-20 (x3)DexReload: After each shot, you must take an action to reload.
Flintlock PistolFirearmRangedSimple150 Feet1D819-20 (x3)DexReload: After each shot, you must take an action to reload.
Flintlock RifleFirearmRangedSimple2100 Feet1D1019-20 (x3)DexReload: After each shot, you must take an action to reload.
Great HammerHammerMeleeMartial25 Feet2D620 (x2)StrCrush: As a full round action, you may attack an enemy. If you hit, Break the armor or shield they are wearing. It is broken until mended.
WarhammerHammerMeleeMartial15 Feet1D820 (x2)StrCrush: As a full round action, you may attack an enemy. If you hit, Break the armor or shield they are wearing. It is broken until mended.
Hammer, lightHammerMeleeSimple15 Feet1D620 (x2)StrCrush: As a full round action, you may attack an enemy. If you hit, Break the armor or shield they are wearing. It is broken until mended.
Light: This weapon does not take an action to draw.
Hammer, hookedHammerMeleeSimple15 Feet1D420 (x2)StrDismount: As a full round action, you may attack an opponent. If you hit, you may make them dismount from their steed.
Gauntlet, spikedUnarmedMeleeMartial15 Feet1D820 (x2)BothThis weapon, when attacking, is considered an unarmed strike.
Bleed: Whenever someone takes damage from this weapon, they take 1 damage per round on your turn until they are healed.
GauntletUnarmedMeleeSimple15 Feet1D620 (x2)BothThis weapon, when attacking, is considered an unarmed strike.
Unarmed strikeUnarmedMeleeSimple15 Feet1D420 (x2)Both
BolasNetThrowingMartial120 FeetN/A20 (no save)DexEntangled: When you attack an enemy with this weapon, entangle an enemy (can’t move unless they roll and athletics or burgling check of 20 or cut the rope as a full round action.
Light: This weapon does not take an action to draw.
NetNetThrowingSimple230 FeetN/A20 (no save)DexEntangled: When you attack an enemy with this weapon, entangle an enemy (can’t move unless they roll and athletics or burgling check of 20 or cut the rope as a full round action.
MorningstarPiercingMeleeMartial15 Feet1D819-20 (x2)StrArmor Pierce: As a full round action, you may move 5 feet, then attack a target with this weapon as a melee touch attack.
Bleed: Whenever someone takes damage from this weapon, they take 1 damage per round on your turn until they are healed.
ShurikenPiercingThrowingMartial130 Feet1D619-20 (x2)DexBleed: Whenever someone takes damage from this weapon, they take 1 damage per round on your turn until they are healed.
Light: This weapon does not take an action to draw.
Pick, heavyPiercingMeleeSimple15 Feet1D619-20 (x2)StrArmor Pierce: As a full round action, you may move 5 feet, then attack a target with this weapon as a melee touch attack.
Heavy: This weapon may only be used with one hand if you are using a shield or if you have more than 20 Strength.
Pick, lightPiercingMeleeSimple15 Feet1D419-20 (x2)StrArmor Pierce: As a full round action, you may move 5 feet, then attack a target with this weapon as a melee touch attack.
Light: This weapon does not take an action to draw.
GuisarmePolearmMeleeMartial15 Feet1D620 (x2)BothDismount: As a full round action, you may attack an opponent. If you hit, you may make them dismount from their steed.
Reach: As a full round action, you may attack an additional 5 feet.
JavelinPolearmThrowingMartial15 feet, 20 Feet1D620 (x2)DexHeavy: This weapon may only be used with one hand if you are using a shield or if you have more than 20 Strength.
LancePolearmMeleeMartial210 Feet2D1220 (x2)BothHorsebound: You may only use this weapon on a horse.
GlaivePolearmMeleeMartial25 Feet1D620 (x2)BothReach: As a full round action, you may attack an additional 5 feet.
HalberdPolearmMeleeMartial25 Feet1D820 (x2)BothReach: As a full round action, you may attack an additional 5 feet.
LongspearPolearmMeleeMartial110 Feet1D1020 (x2)BothReach: As a full round action, you may attack an additional 5 feet.
TridentPolearmMeleeMartial15 Feet3D420 (x3)BothReach: As a full round action, you may attack an additional 5 feet.
Ranseur (Tri Tip Spear)PolearmMeleeMartial25 Feet1D620 (x2)BothReach: As a full round action, you may attack an additional 5 feet.
Weapon Catcher: If you are attacked by a sword or polearm, (if you saved an action) you may roll a reflex save as a reaction. If you are successful, catch the attacker’s weapon.
QuarterstaffPolearmMeleeSimple25 Feet2D420 (x2)BothReach: As a full round action, you may attack an additional 5 feet.
SpearPolearmThrowingSimple15 feet, 15 Feet1D820 (x2)DexReach: As a full round action, you may attack an additional 5 feet.
ShortspearPolearmThrowingSimple15 feet, 30 Feet1D620 (x2)DexReach: As a full round action, you may attack an additional 5 feet.
Light: This weapon does not take an action to draw.
Rope DartRopeRangedMartial220 Feet1D620 (x2)DexDisarm: As a full round acition, you may roll an attack roll versus a targets fortitude save or reflex save (targets choice). If you win, the targets weapon drops on the ground 5 feet from you.
WhipRopeRangedMartial110 Feet1D420 (x2)DexDisarm: As a full round acition, you may roll an attack roll versus a targets fortitude save or reflex save (targets choice). If you win, the targets weapon drops on the ground 5 feet from you.
Chain, spikedRopeRangedMartial220 Feet1D1020 (x2)BothDisarm: As a full round acition, you may roll an attack roll versus a targets fortitude save or reflex save (targets choice). If you win, the targets weapon drops on the ground 5 feet from you.
Bleed: Whenever someone takes damage from this weapon, they take 1 damage per round on your turn until they are healed.
ScytheScytheMeleeMartial210 Feet1D818-20 (x2)DexSlash: As a full round action, you may attack 3 squares, all 5 feet adjacent from each other and you.
Kama (short scythe)ScytheMeleeSimple15 Feet1D418-20 (x2)DexSlash: As a full round action, you may attack 3 squares, all 5 feet adjacent from each other and you.
SickleScytheMeleeSimple15 Feet1D618-20 (x2)DexSlash: As a full round action, you may attack 3 squares, all 5 feet adjacent from each other and you.
Spiked shield, heavyShieldMeleeMartial15 Feet1D420 (x2)StrBash: As a full round action, you may attempt to attack a traget with your shield. If you hit, they get disadvantage on their next save.
Spiked shield, lightShieldMeleeMartial15 Feet1D420 (x2)BothBash: As a full round action, you may attempt to attack a traget with your shield. If you hit, they get disadvantage on their next save.
Dart ShooterSimple RangedRangedSimple150 Feet1D419-20 (x2)DexRanged shot: As a full round action, you may attack at double your normal range.
SlingSimple RangedRangedSimple140 Feet1D619-20 (x2)BothRanged shot: As a full round action, you may attack at double your normal range.
RapierSwordMeleeMartial15 Feet1D618-20 (x2)BothArmor Pierce: As a full round action, you may move 5 feet, then attack a target with this weapon as a melee touch attack.
ScimitarSwordMeleeMartial15 Feet1D819-20 (x2)BothCavalry Sword: If you are riding an animal when using this weapon, you gain +1 to attack and damage.
GreatswordSwordMeleeMartial25 Feet1D1219-20 (x2)BothSlash: As a full round action, you may attack 3 squares, all 5 feet adjacent from each other and you.
LongswordSwordMeleeMartial25 Feet1D1019-20 (x2)BothSlash: As a full round action, you may attack 3 squares, all 5 feet adjacent from each other and you.
Sword, shortSwordMeleeMartial15 Feet1D619-20 (x2)BothSlash: As a full round action, you may attack 3 squares, all 5 feet adjacent from each other and you.
Sword, two-bladedSwordMeleeMartial25 Feet2D619-20 (x2)BothSlash: As a full round action, you may attack 3 squares, all 5 feet adjacent from each other and you.
Sword, bastardSwordMeleeMartial15 Feet1D1019-20 (x2)BothSlash: As a full round action, you may attack 3 squares, all 5 feet adjacent from each other and you.
Heavy: This weapon may only be used with one hand if you are using a shield or if you have more than 20 Strength.
KatanaSwordMeleeMartial25 Feet2D618-20 (x2)BothSlash: As a full round action, you may attack 3 squares, all 5 feet adjacent from each other and you.
Light: This weapon does not take an action to draw.
Falchion (Curved Short Sword)SwordMeleeSimple15 Feet1D619-20 (x2)BothCavalry Sword: If you are riding an animal when using this weapon, you gain +1 to attack and damage.