Rogue

Sneaking and attacking

LevelBase Attack BonusActions per turnReflex SaveFortitude SaveWill SaveSpecial
102300Sneak Attack, Rogue’s Tools
212310Underworld Connections
312410
422520Trap Finding
532621Track
643731
743831
853941Combat Feat, Disguise Buff
9631042
10731152Prestige Class: Scoundrel or Phantom
11731152
12831262
13831373Bonus Feat
14931473
15931583
161041683
171141794
181141894
1912419105Bonus Feat
2012420105
Hit Die 1D4    
    
Skills    5+int (x4 at first level)
Class Skills: Craft, Acrobatics, Burgling, Sleight of Hand, Stealth, History, Investigation, Nature, Piloting, Animal Handling, Insight, Perception, Survival, Deception, Intimidation, Performance, and Persuasion

Weapon Proficiency: Daggers

Special

Sneak Attack: Gain sneak attack damage on all enemies who are flat footed.

Sneak Attack damage is 1D6+int mod+Dex mod+level.

Rogue’s Tools: At level 1,Rogues gain access to Rouge’s tools, a set of interchangeable items. They may only hold Int Mod sets of Tools at a time, however, they may be swapped out and kept at a safe location. The list is as follows: 

Rope and Hook: 100 Feet of Rope with a hook on it.

Cherry Bombs: Large Firecrackers. Use them to destroy crumbling walls.

Lock Pick: Gain advantage on burgling checks to open locks.

Smoke Bombs: Creates smoke in a 10 foot radius. You cant see more than 5 feet in the smoke. Users of the smoke bombs are unaffected by the smoke.

Rogue’s Capsules: A capsule that free you from any non physical effects. Deals 5 damage when used.

Coin Purse: Scatter a purse of fake coins to draw a crowd.

Scope: Allows for distant scouting. +5 to perception.

Oil Vial: A throwable vial of oil that makes things slippery and more flammable.

Sleep Dart: A small dart that makes the target fall asleep (fort check 20). 

Rogue’s Cloak: A cloak that makes you invisible at night past 50 Feet.+5 to disguise.

Denizen’s Pass: A pass that can get you into most disreputable places.

Bite Down: A capsule that allows you to become unconscious and undetectable by magic for 4 hours. Gain 20 Passive stealth.

Lesser Bag of Holding:  Small purse used to hold loot (1 cubic meter).

Climbing Claws: Gain +5 on all climbing checks.
Air Reed: Breathe underwater for up to 10 Minutes.

Weighted Dice: 2 Weighted dice, loaded to roll 6’s more often.

Underworld Connections: You may roll an investigation check in any town/settlement to attempt to find a trader. The trader may not always be reputable.

Trap Finding: Int Mod times per day, You may detect all traps within 20 Feet of you.

Track: You can track any target of that creature type given you have a clue or an item of the target, as long as they are within 5 miles.

Combat Feat: Gain a bonus combat feat.

Disguise Buff: Gain advantage on all Deception checks.

Prestige Class: Scoundrel or Phantom

Choose One:

Scoundrel: Gain +5 to Stealth, Persuasion, and Deception.

Reroll the first crit miss you roll each day.

Gain +5 to Burgling

Phantom: Sneak Attack damage is 1D6+(int mod*Dex mod)+level.

You may use 3 additional rogue’s tools.

Gain +5 Stealth.

Bonus Feat:  Gain a bonus feat.